It's probably not possible, but here goes.
Would it be possible to drill through the mesh with an image map?
What we can do is to make a UV from a front projection and then apply a material that has an image set to Opacity.
This way we can kind of look inside the mesh, but there are no walls for the created drill.
I kind of found a workaround - by creatind a flat plane and applying a displacement with the inverted version of the same image. But this is far from perfect. (Why I say this is that the sides of the displaced mesh act different when you apply some material effects to it - like bump, or low roughness.)
I mean I don't think modo renderer can do this either, but who knows, maybe there is a way?