Stack shader

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Stack shader

Postby haffy » Tue Aug 01, 2017 8:02 pm

haffy Tue Aug 01, 2017 8:02 pm
Hi,

I cant find a way to stack shaders in Modo shading tree that works with octane without an override.

Is it possible to say make a windows with dirt on it in the shadertree / layered? If so, how!?
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Re: Stack shader

Postby haffy » Wed Aug 02, 2017 6:08 pm

haffy Wed Aug 02, 2017 6:08 pm
Group mask does not work in Octane?

Have tried everything I can think of, this is what I have right now. I am loosing the underlaying material "glass".

Image
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Re: Stack shader

Postby face_off » Wed Aug 02, 2017 11:41 pm

face_off Wed Aug 02, 2017 11:41 pm
Is it possible to say make a windows with dirt on it in the shadertree / layered? If so, how!?
Hi - the Modo Layer Mask is supported, but not the Group mask. For a Group mask you need to use an Octane Override - since it will be potentially masking two different material types.

I hope that helps.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: Stack shader

Postby haffy » Thu Aug 03, 2017 11:38 am

haffy Thu Aug 03, 2017 11:38 am
Thanks Paul, then I do not need to try anymore :) Will this (adding a "dust" layer on top of specular) be possible in some way in the future?
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Re: Stack shader

Postby face_off » Sat Aug 05, 2017 1:46 am

face_off Sat Aug 05, 2017 1:46 am
Will this (adding a "dust" layer on top of specular) be possible in some way in the future?
Automatic support this from the Shader Tree could be supported if enough users request it. Also, keep in mind the OSL support will soon be added to Octane, and that will open up a lot of possibilities too.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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