I'm having trouble creating a fog element in my outdoor scenes. I've read all posts relating to a scatter node on the environment Medium - but the effect does not look like outdoor environment fog. At best, I'm able to create 'god rays' near a bright light source -- but this doesn't answer the distance fog look that I'm going for. Modern game engines are a good example of the look I'm going for: an exponential thickening of the atmosphere based on distance. The fog scatters the environment color, which is especially evident at sunrise or sunset. Currently my only technique is to use the zdepth pass in Photoshop to manipulate the color / contrast. Is there an environment setting I'm missing?
Thanks in advance for the help!