by face_off » Tue May 23, 2017 9:14 pm
face_off
Tue May 23, 2017 9:14 pm
Hi - Octane Render Layers (which are also implemented in the Modo plugin) may give you part of what you want, however in general, I think that light linking is not going to be easy in a physically accurate renderer like Octane, because excluding a specific light from a specific mesh creates a physically inaccurate result.
Paul