Hi All,
I want to make puddles of water on the floor by duplicating the floor mesh, set it to a water material and displace it with a texture. This works fine except that Octane makes the intersecting edge with the normal floor mesh black. When I use a diffuse material for the water mesh, Octane does not make a black edge at the intersection point. When I use the same trick in Modo it works fine. Is this a bug?