Trouble with transparent displacement

Forums: Trouble with transparent displacement
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Trouble with transparent displacement

Postby Sarford » Fri Apr 28, 2017 5:52 pm

Sarford Fri Apr 28, 2017 5:52 pm
Hi All,

I want to make puddles of water on the floor by duplicating the floor mesh, set it to a water material and displace it with a texture. This works fine except that Octane makes the intersecting edge with the normal floor mesh black. When I use a diffuse material for the water mesh, Octane does not make a black edge at the intersection point. When I use the same trick in Modo it works fine. Is this a bug?
Attachments
Displ_Modo_Transp.JPG
Displacement in Modo with transparent material
Displ_Octane_Opaque.JPG
Displacement in Octane with diffuse material
Displ_Octane_Transp.JPG
Displacement in Octane with transparent material
Last edited by Sarford on Mon May 01, 2017 8:14 pm, edited 1 time in total.
Mac Pro dual Intel quad core 2.8 Ghz, 10Gb ram, Geforce Quadro 4000
Windows Visa Home 64 bit (bootcamp)
Sarford
Licensed Customer
Licensed Customer
 
Posts: 24
Joined: Sun May 30, 2010 11:19 am

Re: Trouble with displacement

Postby face_off » Fri Apr 28, 2017 11:18 pm

face_off Fri Apr 28, 2017 11:18 pm
Try setting the Kernel->Ray Epsilon to it's minim value (think it's 1um).

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15480
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: Trouble with displacement

Postby Sarford » Sat Apr 29, 2017 12:34 am

Sarford Sat Apr 29, 2017 12:34 am
Hey Paul,

Thanks for the quick reply. Sadly, lowering the Ray Epsilon doesn't relay help. When I make it bigger than 1mm the black border does indeed increase, but lowering below the standard 100 um does nothing. I dropped in a standard sphere with a specular material, partly embedded in the floor just to check but Octane doesn't render black lines at that intersection.

Cheers, Simon
Attachments
Ray_Epsilon.JPG
Mac Pro dual Intel quad core 2.8 Ghz, 10Gb ram, Geforce Quadro 4000
Windows Visa Home 64 bit (bootcamp)
Sarford
Licensed Customer
Licensed Customer
 
Posts: 24
Joined: Sun May 30, 2010 11:19 am

Re: Trouble with displacement

Postby face_off » Mon May 01, 2017 7:42 am

face_off Mon May 01, 2017 7:42 am
Hi Simon. This may be a limitation with Displacement mapping in Octane. Try increasing the Level of Detail to maximum and adjusting the Displacement filtering.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15480
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: Trouble with displacement

Postby Sarford » Mon May 01, 2017 8:13 pm

Sarford Mon May 01, 2017 8:13 pm
Hey Paul,

Although the black line does get smaller when I increase the level of detail, it doesn't disappear. No worries, I'll just find another way to get the same result. Thank you for your help!!

Cheers, Simon
Mac Pro dual Intel quad core 2.8 Ghz, 10Gb ram, Geforce Quadro 4000
Windows Visa Home 64 bit (bootcamp)
Sarford
Licensed Customer
Licensed Customer
 
Posts: 24
Joined: Sun May 30, 2010 11:19 am

Return to Foundry Modo


Who is online

Users browsing this forum: No registered users and 14 guests

Wed Apr 24, 2024 1:04 pm [ UTC ]