The hide mesh feature needs a revamp in the plugin

Forums: The hide mesh feature needs a revamp in the plugin
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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The hide mesh feature needs a revamp in the plugin

Postby PAQUITO » Tue Apr 11, 2017 11:04 am

PAQUITO Tue Apr 11, 2017 11:04 am
By now I can enable/disable meshes in the mesh list (ticking the eye icon of each mesh), and it reflects correctly in the octane viewport, but it would be way more convenient if the plugin would support the hide/unhide command from Modo (H to hide a mesh, Shift+H to isolate a mesh, U to unide everything). Is there a way to do that?
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Re: The hide mesh feature needs a revamp in the plugin

Postby face_off » Tue Apr 11, 2017 12:31 pm

face_off Tue Apr 11, 2017 12:31 pm
Hi - unfortunately the render hide status of a Modo item is not stored an item's channels (and does not persist between Modo sessions), so the render hide status cannot be obtain by a plugin. So it is not possible to implement this in the Octane plugin.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: The hide mesh feature needs a revamp in the plugin

Postby PAQUITO » Wed Apr 12, 2017 4:09 pm

PAQUITO Wed Apr 12, 2017 4:09 pm
Such a pity. Thanks.
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