Hi Paul,
Thanks again for the continuous support, especially on Sundays! And sorry about posting the same issue in the Facebook group. I didn't mean to flood the whole internet with this issue just thought it might be a good idea to ask the guys there too.
I too am (with my very limited toolset) trying to figure out what is going on and not just sitting back waiting for the magic to happen.
I might actually found a little breadcrumb here! The problem may very much be in Modo itself, namely in the ABC exporter.
So what I've done is I've launched Maya and imported the ABC file that Modo generates upon "octane.saveAnimation" and used the Keys>Bake Simulation command to see the animation curves that came through in the alembic.
As I've expected the curves are messed up. I think it is called euler flipping.
As a next step I've exported a new ABC (and later an FBX) from with Modo's own export command and re-imported that again in an empty Modo session.
Please click on the GIF below to see the results. They aren't look good at all.
So maybe all that's happening is Octane reading this buggy alembic that Modo has produced. That would explain why Cinema 4D users don't have this issue. They maybe have an euler filter in the ABC exporter. But that still doesn't explain the jump in scale values...
Again, I'm not a technical guy so this can be rubbish. But nevertheless it is interesting to see that Modo isn't even compatible with itself...
Cheers,
Kristof