Hi guys, I could really do with some advice if possible.
I have a mesh from zbrush which is high geometry and even decimating it will kill modo so I am using a displacement map. The map works in the modo render and in vray, you can notice the holes where the eyes should be but when I render it in octane there is displacement but of little effect. I didn't play with any vray setting or add a vray material i just set the displacement distance in modo to 1m which is a normal workflow coming from zbrush. I have set up octane and adjusted the power of the map but still it doesn't give me the detail i get from vray or modo.
I looked around the forums and I found someone talking about octane and modo displacement so I tried changing the kernel settings and the octane preference settings the way they mentioned i.e. - modo render cache on/off and octane - enable/disable poly displacement and still it won't budge.
I would really like to use octane for this one as I only just bought it and I want to use it in my workflow.
Thank you to any guidance or advice, it will help immensely for future projects.
Gregg