I've been trying to use udims on a sphere, to become the earth. All good with the diffuse - the 8 tiles show up as expected.
Is displacements supposed to work with udim as well? I can't make it work at least. Hopefully I'm doing something wrong.
Moderator: face_off
As I mentioned above - you would need to adjust the modo Displacement Rate, not the number of subd's. But yes, it will be laggy due to the high poly-count.I don't get the quality I want from the modo displacement map, and as mentioned above, I tested a setting of up to 12 on the Catmull Clark subdivisions. The scene started to lag a lot, the quality was quite poor. So, not an option.
Which version of the plugin are you using pls?When I apply the displacement map through an Octane override, it wraps on the entire sphere - twice. It's like it's not using the UV set I created. I was unsure of why this happened, so I connected the image I'm using as displacement into diffuse - at it looks good. It does not distort. But when the same image map is connected to displacement in the octane override, weird stuff starts happening. Switching between UV set 1 and 2, or trying other ways to project the image on the mesh does not change anything. Whatever setting I use, it looks the same. Ref the images above.
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