rendering using frame step?

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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rendering using frame step?

Postby sjogren » Tue Jan 03, 2017 10:26 pm

sjogren Tue Jan 03, 2017 10:26 pm
Hi. Is it possible to render animations using frame step?
I would like to and tried to render with a frame step of 2 (only render every other frame) but Modos Frame step does not seem to work!
Is there a way, maybe I have missed some features?
/Niklas
Last edited by sjogren on Wed Jan 04, 2017 1:17 am, edited 1 time in total.
Windows 10 (64-bit) | GeForce GTX 1070 & 970 (416.34) | i7 6850K | 32 GB System Memory
Modo 12.1v2 | Plugin Version: latest beta 4
sjogren
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Re: rendering using rame step?

Postby face_off » Wed Jan 04, 2017 12:17 am

face_off Wed Jan 04, 2017 12:17 am
Hi Niklas, the plugin does not take into account the Modo Frame Step. The Frame Step is only a local variable on a Modo dialog - so the plugin is unable to access it. It might be something I could add to the Kernel->Animation panel if it was important for you.

Paul
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Re: rendering using rame step?

Postby sjogren » Wed Jan 04, 2017 1:14 am

sjogren Wed Jan 04, 2017 1:14 am
Hi, I don't know if it's that important, maybe, but not if it's just me this time!
I'm on a project right now where it should be handy but I have never used it before!
/niklas
Windows 10 (64-bit) | GeForce GTX 1070 & 970 (416.34) | i7 6850K | 32 GB System Memory
Modo 12.1v2 | Plugin Version: latest beta 4
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Re: rendering using frame step?

Postby Paulbrownv » Thu Mar 23, 2017 7:43 pm

Paulbrownv Thu Mar 23, 2017 7:43 pm
I'd love to have this implemented!

Its very useful for previewing animations.

Cheers,

Paul
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Re: rendering using frame step?

Postby face_off » Fri Mar 24, 2017 2:10 am

face_off Fri Mar 24, 2017 2:10 am
I will add this to the todo list.

Paul
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