Hi
I have just really started using Octane in Modo so apologies for what might be a simple question!
Is it possible to use an image map in the shader tree set to roughness. Other image maps work i other channels but nothing happens when a roughness map is added.
The same image plugged into the octane override roughness channel works as expected btw and the same map used for roughness in the modo render works as expected
It would be easier for simple materials to not have to use the Octane Override.
I also searched and found someone asking about the same thing in the Modo Octane roadmap thread, but that was from 2015
thanks for your help
Simon