Saving and reusing presets materials

Forums: Saving and reusing presets materials
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: Saving and reusing presets materials

Postby swang » Tue May 16, 2017 9:48 pm

swang Tue May 16, 2017 9:48 pm
Hi Paul,

When I save out a octane material using the command "octane.exportmaterial," I can successfully save out as both formats. However, when I try to import the files into a different scene, I'm getting the message "error loading octane/modo material."

Do you by any chance know the problem?

Thanks!
swang
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Re: Saving and reusing presets materials

Postby face_off » Tue May 16, 2017 11:29 pm

face_off Tue May 16, 2017 11:29 pm
Hi - can you pls provide the information requested at the top of https://render.otoy.com/forum/viewtopic.php?f=34&t=55078.

Thanks

Paul
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Re: Saving and reusing presets materials

Postby swang » Wed May 17, 2017 5:31 pm

swang Wed May 17, 2017 5:31 pm
- Modo version: 902 SP3
- OctaneRender for Modo version: 3.6.5.118
- Operating System: Win 10
- Amount of RAM: 64GB
- Graphics Card(s) - model: 980ti
- Nvidia driver version: 382.05
swang
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Re: Saving and reusing presets materials

Postby face_off » Wed May 17, 2017 11:50 pm

face_off Wed May 17, 2017 11:50 pm
Thanks. How are you importing the saved OCS/ORBX back into the scene pls?

Paul
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Re: Saving and reusing presets materials

Postby swang » Thu May 18, 2017 12:08 am

swang Thu May 18, 2017 12:08 am
I am just typing in the command octane.importlivedb. The error shows up with both files type.
swang
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Re: Saving and reusing presets materials

Postby face_off » Thu May 18, 2017 12:27 pm

face_off Thu May 18, 2017 12:27 pm
Thanks. I can replicate this problem, and it will be fixed in the next release.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: Saving and reusing presets materials

Postby swang » Thu May 18, 2017 6:35 pm

swang Thu May 18, 2017 6:35 pm
Greatly appreciated! That button would also be nice :) I'll be happy to provide any "art" you may need for that.
swang
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Re: Saving and reusing presets materials

Postby face_off » Thu May 18, 2017 9:09 pm

face_off Thu May 18, 2017 9:09 pm
I'll be happy to provide any "art" you may need for that.
If you post the graphic here, I will add it.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: Saving and reusing presets materials

Postby swang » Thu May 25, 2017 5:41 am

swang Thu May 25, 2017 5:41 am
Hi Paul,

What types of file is the best for these icons? PNG or JPEG?

Also, thank you for fixing the bug with import. I just tried it, and there seems to be another problem. It only imported the "base" material, no texturemap or node settings. For example, a material using the liveDB Aluminum as a base would simply import in as the base Aluminum.
swang
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Re: Saving and reusing presets materials

Postby face_off » Thu Jun 08, 2017 11:39 am

face_off Thu Jun 08, 2017 11:39 am
What types of file is the best for these icons? PNG or JPEG?
PNG pls.

Also, thank you for fixing the bug with import. I just tried it, and there seems to be another problem. It only imported the "base" material, no texturemap or node settings. For example, a material using the liveDB Aluminum as a base would simply import in as the base Aluminum.
I think I have resolved this in the next release, which I will post a pre-release of in the next few days.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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