face_off wrote:Octane doesn't currently support mixing any textures for normal maps,
It should - it's the mixing of maps for Displacement which does not currently work.
So just to check if I have understood this correctly, UDIMs does not work if they are Normal maps?
They should work.
Paul
Well I found that normal map pin in material nodes only support input from imageTexture node, so multiply node are not supported.
Also mutliplying imageTexture by pluging it in the power attribute of another ImageTexture node doesn't work either,
in the normal map case the power input is converted to greyscal...
And Roeland confirmed this in the topic of my Maya UDIM tool (link in my previous message):
roeland wrote:That is correct, we don't currently support mixing any textures for normal maps.
But if you really found a way to mix normal map with Octane, I would be happy to know it
.