by LFedit » Mon Aug 14, 2017 1:56 pm
LFedit
Mon Aug 14, 2017 1:56 pm
Alright thanks. So I can still have objects animated right? Then it will load all of them transforms right away then not have to update inbetween?
Do we have any idea of when the release might be? Sounds like its doubtful to be within the next week or so?
Thanks!
EDIT: A little edit from this morning. I stumbled upon something but haven't been able to test if its the problem. I think its instances that are the problem for this. I think they automatically update (or try to) no matter what. Even if you have off default geo update in preferences and select everything and turn off automatic updates. Im at the beginning of like a 7 straight day stretch of rendering so I don't really have time to test it. But have a good hunch about it. Maybe you know anything about this?
EDIT #2: This was driving me crazy and I had to try it and I am about 99 percent sure this has been my problem, for I would say.... almost a year. I am almost certain its instances. If you have any instance (even if it is hidden) anywhere in the in the scene, the geo will refresh. Please correct me if I am wrong, as I only tried one test. But I tried a ton of test yesterday and couldn't narrow it down.
I am going to run another test now of actually leaving the Update geo ticked and see if it will still need to refresh or not. I will report back.
EDIT #3: I am now 99.9 percent sure instances are the problem now. I did another test. I turned on Live Geometry update on all the meshes, and in the preferences and it didn't refresh between frames. You still need to have Camera Motion Blur and Object Motion Blur checked though.
Win 7 64bit/ Nvidia Maximus k5000 and k20