OctaneRender 3 for Modo [TEST and STABLE]

Forums: OctaneRender 3 for Modo [TEST and STABLE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Tue Apr 24, 2018 8:38 am

face_off Tue Apr 24, 2018 8:38 am
I have updated the TEST build installers at the top of this thread with:

3.08.0.131
- Compiled with Octane 3.08

I expect these will become the next STABLE build unless there are issues found in the next few days.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
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face_off
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Tue May 08, 2018 10:52 am

face_off Tue May 08, 2018 10:52 am
I have updated the links at the top of this thread to migrated release 3.08.0.131 through to the current STABLE build.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Thu May 17, 2018 1:51 pm

Hesekiel2517 Thu May 17, 2018 1:51 pm
Thank you for the new Build!

Is it already possible to use the osl cameras in Modo? Thanks in advance
Hesekiel2517
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Fri May 18, 2018 4:08 am

face_off Fri May 18, 2018 4:08 am
I have updated the STABLE installers at the top of this thread with:

3.08.1.132
- Compiled with Octane 3.08.1
- Fixed crash when rendering a Front Projection with no camera assigned
- Fixed issue (introduced in 3.08.0.128) where Image map powers were being set to 0 when creating Octane Overrides
- Fixed crash on OSX when loading an OBJ file. This requires Modo12.1v1 or later

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
User avatar
face_off
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Octane Plugin Developer
 
Posts: 12301
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Fri May 18, 2018 4:08 am

face_off Fri May 18, 2018 4:08 am
Is it already possible to use the osl cameras in Modo? Thanks in advance
This is not currently possible, but should be doable in the future.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 12301
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Fri May 18, 2018 10:18 am

Hesekiel2517 Fri May 18, 2018 10:18 am
Would it be possible to enhance the nodegraph function in modo to get Standalone Features into modo?

Now it is possible to build shaders with a nodegraph. But it would be even nicer if it wasn't limited to that.

Thanks in advance!
Hesekiel2517
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