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Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Fri Apr 13, 2018 5:40 am
by face_off
I have updated the WINDOWS TEST installer at the top of this thread with:

3.08.0.130
- Compiled with Octane 3.08 RC4

I will provide OSX and Linux builds with the next Octane 3.08 RC release.

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Sat Apr 21, 2018 6:01 am
by Paulbrownv
Question: We used to be able to get separate meshes when exporting to ORBX if there was no animation. Now we always get everything packed into a .abc geo node. Is there a way to keep objects separate when there is no animation?
I've seen this implemented in C4D where they get an option when they choose to export to standalone.

Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Sat Apr 21, 2018 9:07 pm
by Fredrikvictorhugo
Hi.

Im having problem when tweaking material in modo 12.1v1 beta when Octanerender Viewport running 3.08.0.130. The material wont update..
The only way for the material to update is too move the mesh.. Bug?

And when modeling in modo 12.1v1 the model wont update in Octanerender Viewport.


It works in modo 12.0v1

/Fredrik

Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Sun Apr 22, 2018 7:36 am
by face_off
Question: We used to be able to get separate meshes when exporting to ORBX if there was no animation. Now we always get everything packed into a .abc geo node. Is there a way to keep objects separate when there is no animation?
I've seen this implemented in C4D where they get an option when they choose to export to standalone.
There is not currently any way to do this in the Modo plugin. All objects are wrapped into an .ABC file.

Im having problem when tweaking material in modo 12.1v1 beta when Octanerender Viewport running 3.08.0.130. The material wont update..
The only way for the material to update is too move the mesh.. Bug?

And when modeling in modo 12.1v1 the model wont update in Octanerender Viewport.


It works in modo 12.0v1
This looks like a Modo bug. I will download 12.1v1 and take a look, however it's something you should bug with Foundry.

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Sun Apr 22, 2018 11:50 am
by funk
Fredrikvictorhugo wrote:Hi.

Im having problem when tweaking material in modo 12.1v1 beta when Octanerender Viewport running 3.08.0.130. The material wont update..
The only way for the material to update is too move the mesh.. Bug?

And when modeling in modo 12.1v1 the model wont update in Octanerender Viewport.


It works in modo 12.0v1

/Fredrik


Materials seem to be updating OK here. Can you explain what youre doing?

I have noticed that editing gradients no longer update in real time though. This seems to be broken in both vray and octane

Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Sun Apr 22, 2018 12:07 pm
by v1adut
Hi guys, I found a bug in octane 3.08.127... it was there before.

When I am parenting geometry to an animatable locator, the geo parented does not move with the locator in some condition, and the render remains behind.

Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Mon Apr 23, 2018 6:33 pm
by Fredrikvictorhugo
Ok I confirmed when I pushing polygons on a mesh when octane running the viewport doesent update the change with modo 12.1v1.
Only if I reload the scene in to the octane viewport.
And I have live geometry update on.

Someone else having the same problem?

The thing about materials seems to work.


/ Fredrik

Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Mon Apr 23, 2018 6:46 pm
by funk
Yes it seems live mesh edits are broken. Its also broken in vray

Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Tue Apr 24, 2018 5:08 am
by janurschel
Running Modo 12.0v1 with Octane plugin 3.8.0.129 on MacOS High Sierra 10.13.3 and when the plugin is activated all FBX/OBJ file imports crash modo instantly. No matter the file (all have verified to be working on the same machine in different 3D packages). When Octane plugin is installed and activated Modo crashes. If I turn the plugin off the import works fine.

Any idea whats going on there?

Thanks!

Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Tue Apr 24, 2018 5:14 am
by face_off
Running Modo 12.0v1 with Octane plugin 3.8.0.129 on MacOS High Sierra 10.13.3 and when the plugin is activated all FBX/OBJ file imports crash modo instantly.
This is a known issue, which I have reported to Foundry, and they have been able to reproduce. You will need to go back to Modo11, and contact Foundry to let them know how important this issue is to get fixed.

Thank

Paul