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Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Wed Mar 07, 2018 11:18 am
by MrFurious
Many thanks Paul look forward to giving this a test run. Toon Lights?? interesting.....

Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Tue Mar 20, 2018 10:44 am
by face_off
I have updated the TEST installers at the top of this thread with:

3.08.0.128
- Compiled with Octane 3.08 RC2
- Fixed bug where invisible Replicators would render after the first frame of an animation
- Shader Tree Image High Value is now used (together with the Diffuse Amount) to set the Octane Image power for Image nodes connected to Diffuse pins
- Resolved issue where if the Specular Map value was 0, it would render as a value of 1

There is an OSX build added to the installers, but the Linux build is not yet available.

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Tue Mar 20, 2018 1:00 pm
by funk
Thanks for the update Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Wed Mar 21, 2018 4:10 pm
by Tharso
Thanks Paul for the new release...

Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Fri Mar 30, 2018 3:11 pm
by rrbarb
...Caught Up to it...
Thank You Sir.

./rrb

Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Sun Apr 08, 2018 6:31 pm
by Tharso
"After the first render is started (the scene data gets loaded), all subsequent renders will not reload the scene again and the render will start immediately. Only the objects that were changed will be reloaded, if any. If you want to force-reload them all (interactively) - use the "Reload" button of Maya's render view. Thus you only will experience the longer delay before rendering starts during the very first start of rendering session (if nothing significant was changed in the scene between sessions or course)."

We need this type of thing from Maya plugin.

Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Sun Apr 08, 2018 10:35 pm
by face_off
I have updated the TEST build installers at the top of this thread with:

3.08.0.129
- Compiled with Octane 3.08 RC3
- Fixed issue where edited OSL Texture text was not being retained
* OSX version still crashing when importing an OBJ file on Modo11.2 onwards. This has been reported to Foundry

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Tue Apr 10, 2018 12:17 am
by face_off
"After the first render is started (the scene data gets loaded), all subsequent renders will not reload the scene again and the render will start immediately. Only the objects that were changed will be reloaded, if any. If you want to force-reload them all (interactively) - use the "Reload" button of Maya's render view. Thus you only will experience the longer delay before rendering starts during the very first start of rendering session (if nothing significant was changed in the scene between sessions or course)."

We need this type of thing from Maya plugin.
This would not be viable given the current way the Modo plugin works. When you close the Modo plugin viewport, the scene is removed from your graphics card, and changing this behavior would require a re-write of the major parts of the plugin.

Paul

Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Tue Apr 10, 2018 8:31 pm
by Tharso
face_off wrote:
"After the first render is started (the scene data gets loaded), all subsequent renders will not reload the scene again and the render will start immediately. Only the objects that were changed will be reloaded, if any. If you want to force-reload them all (interactively) - use the "Reload" button of Maya's render view. Thus you only will experience the longer delay before rendering starts during the very first start of rendering session (if nothing significant was changed in the scene between sessions or course)."

We need this type of thing from Maya plugin.
This would not be viable given the current way the Modo plugin works. When you close the Modo plugin viewport, the scene is removed from your graphics card, and changing this behavior would require a re-write of the major parts of the plugin.

Paul


That`s not nice =( . this type of thing is so useful.

Re: OctaneRender 3 for Modo [TEST and STABLE]

PostPosted: Thu Apr 12, 2018 7:58 am
by matrix2012
Hi,

Please OctaneRender 3 for Modo Linux Version.