I have updated the WINDOWS TEST installer at the top of this thread with:
3.08.0.130
- Compiled with Octane 3.08 RC4
I will provide OSX and Linux builds with the next Octane 3.08 RC release.
Paul
Moderator: face_off
There is not currently any way to do this in the Modo plugin. All objects are wrapped into an .ABC file.Question: We used to be able to get separate meshes when exporting to ORBX if there was no animation. Now we always get everything packed into a .abc geo node. Is there a way to keep objects separate when there is no animation?
I've seen this implemented in C4D where they get an option when they choose to export to standalone.
This looks like a Modo bug. I will download 12.1v1 and take a look, however it's something you should bug with Foundry.Im having problem when tweaking material in modo 12.1v1 beta when Octanerender Viewport running 3.08.0.130. The material wont update..
The only way for the material to update is too move the mesh.. Bug?
And when modeling in modo 12.1v1 the model wont update in Octanerender Viewport.
It works in modo 12.0v1
Fredrikvictorhugo wrote:Hi.
Im having problem when tweaking material in modo 12.1v1 beta when Octanerender Viewport running 3.08.0.130. The material wont update..
The only way for the material to update is too move the mesh.. Bug?
And when modeling in modo 12.1v1 the model wont update in Octanerender Viewport.
It works in modo 12.0v1
/Fredrik
This is a known issue, which I have reported to Foundry, and they have been able to reproduce. You will need to go back to Modo11, and contact Foundry to let them know how important this issue is to get fixed.Running Modo 12.0v1 with Octane plugin 3.8.0.129 on MacOS High Sierra 10.13.3 and when the plugin is activated all FBX/OBJ file imports crash modo instantly.
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