OctaneRender 3 for Modo [OBSOLETE]

Forums: OctaneRender 3 for Modo [OBSOLETE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby MildMustard » Mon Mar 27, 2017 6:07 am

MildMustard Mon Mar 27, 2017 6:07 am
funk wrote:If anyone has any better ideas, let me know


No it is quite right, i have this issue too. I have to approach lighting in octane as if I were a photographer, hiding the lights better from mirrors etc. It can be a pain.. I hope Otoy sort this out.
MildMustard
Licensed Customer
Licensed Customer
 
Posts: 125
Joined: Tue Jun 10, 2014 6:00 am

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby cubic » Mon Mar 27, 2017 9:38 pm

cubic Mon Mar 27, 2017 9:38 pm
funk wrote:cubic: I looked into this. Unfortunately, Octane doesnt have a way to hide emitters ONLY through refractions (transparency) like modo does.


To funk
thank you for investigating.

My explanation was insufficient.
You can solve the problem displayed by adding "Create Octane Emitter" to the area light.
Attachments
SnapCrab_20170327lxo - MODO_2017-3-28_6-25-39_No-00.png
cubic
Licensed Customer
Licensed Customer
 
Posts: 5
Joined: Sat Apr 18, 2015 9:25 pm

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby funk » Tue Mar 28, 2017 6:22 am

funk Tue Mar 28, 2017 6:22 am
cubic wrote:You can solve the problem displayed by adding "Create Octane Emitter" to the area light.


Right. You can make your own emitters manually, if you know your light is behind some glass (this still won't match modo reflections/refractions though).

We just have no way to do this automatically
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 1204
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby cubic » Tue Mar 28, 2017 7:22 am

cubic Tue Mar 28, 2017 7:22 am
funk wrote:Right. You can make your own emitters manually, if you know your light is behind some glass (this still won't match modo reflections/refractions though).
We just have no way to do this automatically


Thank you for your answer.
In this case you should do it manually.
cubic
Licensed Customer
Licensed Customer
 
Posts: 5
Joined: Sat Apr 18, 2015 9:25 pm

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Uhlhorn » Wed Mar 29, 2017 3:38 pm

Uhlhorn Wed Mar 29, 2017 3:38 pm
I did not read the discussion, but in 3.05.3 the network render node always stops rendering after some minutes on super high res renderings like 11800 x 6800 Pixel.

Is this fixed in a newer version?
User avatar
Uhlhorn
Licensed Customer
Licensed Customer
 
Posts: 233
Joined: Wed Aug 19, 2015 8:02 pm

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Wed Mar 29, 2017 9:12 pm

face_off Wed Mar 29, 2017 9:12 pm
I did not read the discussion, but in 3.05.3 the network render node always stops rendering after some minutes on super high res renderings like 11800 x 6800 Pixel.

Is this fixed in a newer version?
I'm not sure, sorry - you will need to put this question to Otoy in the Octane Standalone release thread, or try for yourself.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15481
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Uhlhorn » Wed Mar 29, 2017 9:14 pm

Uhlhorn Wed Mar 29, 2017 9:14 pm
Okay, wilco. :-)
User avatar
Uhlhorn
Licensed Customer
Licensed Customer
 
Posts: 233
Joined: Wed Aug 19, 2015 8:02 pm

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby blockmind » Sat Apr 01, 2017 6:37 am

blockmind Sat Apr 01, 2017 6:37 am
Hello,

İs there any news on substance support? Are we waiting foundry to update substance plugin?
Also octane beta version of octane (3.06 Test3) has adaptive sampling option. Do we able to use it with modo plugin?

Also is there a way to globally set rounding edges value for meshes with multiple materials?

Thanks.
User avatar
blockmind
Licensed Customer
Licensed Customer
 
Posts: 35
Joined: Tue Mar 15, 2016 10:26 pm
Location: Turkey

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Sat Apr 01, 2017 11:23 am

face_off Sat Apr 01, 2017 11:23 am
İs there any news on substance support? Are we waiting foundry to update substance plugin?
Yes, it's all done - and full support will be in the next release of the Substance plugin for Modo. I will put together a video demonstrating this in the next few days.

Also octane beta version of octane (3.06 Test3) has adaptive sampling option. Do we able to use it with modo plugin?
Yes, the latest 3.6.3.117 test build above includes AS. See the 3.6.3.117 video at https://render.otoy.com/forum/viewtopic.php?f=34&t=59793 for details.

Also is there a way to globally set rounding edges value for meshes with multiple materials?
No - round edges need to be set at the material level.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15481
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Uhlhorn » Sat Apr 01, 2017 6:41 pm

Uhlhorn Sat Apr 01, 2017 6:41 pm
No - round edges need to be set at the material level.
Round edges are not working in Octane. And this is a big problem! I am rendering CAD files all the day, but it is often not possible to build round edges on object level.
User avatar
Uhlhorn
Licensed Customer
Licensed Customer
 
Posts: 233
Joined: Wed Aug 19, 2015 8:02 pm
PreviousNext

Return to Foundry Modo


Who is online

Users browsing this forum: No registered users and 21 guests

Thu Apr 25, 2024 4:12 am [ UTC ]