OctaneRender 3 for Modo [OBSOLETE]

Forums: OctaneRender 3 for Modo [OBSOLETE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby MrFurious » Wed Mar 07, 2018 11:18 am

MrFurious Wed Mar 07, 2018 11:18 am
Many thanks Paul look forward to giving this a test run. Toon Lights?? interesting.....
Dino Inglese
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Octane build 4.04.0.145
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Tue Mar 20, 2018 10:44 am

face_off Tue Mar 20, 2018 10:44 am
I have updated the TEST installers at the top of this thread with:

3.08.0.128
- Compiled with Octane 3.08 RC2
- Fixed bug where invisible Replicators would render after the first frame of an animation
- Shader Tree Image High Value is now used (together with the Diffuse Amount) to set the Octane Image power for Image nodes connected to Diffuse pins
- Resolved issue where if the Specular Map value was 0, it would render as a value of 1

There is an OSX build added to the installers, but the Linux build is not yet available.

Paul
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby funk » Tue Mar 20, 2018 1:00 pm

funk Tue Mar 20, 2018 1:00 pm
Thanks for the update Paul
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Tharso » Wed Mar 21, 2018 4:10 pm

Tharso Wed Mar 21, 2018 4:10 pm
Thanks Paul for the new release...
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby rrbarb » Fri Mar 30, 2018 3:11 pm

rrbarb Fri Mar 30, 2018 3:11 pm
...Caught Up to it...
Thank You Sir.

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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Tharso » Sun Apr 08, 2018 6:31 pm

Tharso Sun Apr 08, 2018 6:31 pm
"After the first render is started (the scene data gets loaded), all subsequent renders will not reload the scene again and the render will start immediately. Only the objects that were changed will be reloaded, if any. If you want to force-reload them all (interactively) - use the "Reload" button of Maya's render view. Thus you only will experience the longer delay before rendering starts during the very first start of rendering session (if nothing significant was changed in the scene between sessions or course)."

We need this type of thing from Maya plugin.
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Sun Apr 08, 2018 10:35 pm

face_off Sun Apr 08, 2018 10:35 pm
I have updated the TEST build installers at the top of this thread with:

3.08.0.129
- Compiled with Octane 3.08 RC3
- Fixed issue where edited OSL Texture text was not being retained
* OSX version still crashing when importing an OBJ file on Modo11.2 onwards. This has been reported to Foundry

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Tue Apr 10, 2018 12:17 am

face_off Tue Apr 10, 2018 12:17 am
"After the first render is started (the scene data gets loaded), all subsequent renders will not reload the scene again and the render will start immediately. Only the objects that were changed will be reloaded, if any. If you want to force-reload them all (interactively) - use the "Reload" button of Maya's render view. Thus you only will experience the longer delay before rendering starts during the very first start of rendering session (if nothing significant was changed in the scene between sessions or course)."

We need this type of thing from Maya plugin.
This would not be viable given the current way the Modo plugin works. When you close the Modo plugin viewport, the scene is removed from your graphics card, and changing this behavior would require a re-write of the major parts of the plugin.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Tharso » Tue Apr 10, 2018 8:31 pm

Tharso Tue Apr 10, 2018 8:31 pm
face_off wrote:
"After the first render is started (the scene data gets loaded), all subsequent renders will not reload the scene again and the render will start immediately. Only the objects that were changed will be reloaded, if any. If you want to force-reload them all (interactively) - use the "Reload" button of Maya's render view. Thus you only will experience the longer delay before rendering starts during the very first start of rendering session (if nothing significant was changed in the scene between sessions or course)."

We need this type of thing from Maya plugin.
This would not be viable given the current way the Modo plugin works. When you close the Modo plugin viewport, the scene is removed from your graphics card, and changing this behavior would require a re-write of the major parts of the plugin.

Paul


That`s not nice =( . this type of thing is so useful.
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby matrix2012 » Thu Apr 12, 2018 7:58 am

matrix2012 Thu Apr 12, 2018 7:58 am
Hi,

Please OctaneRender 3 for Modo Linux Version.
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