OctaneRender 3 for Modo [OBSOLETE]

Forums: OctaneRender 3 for Modo [OBSOLETE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender for Modo 3.03.3 [TEST]

Postby MrFurious » Mon Sep 05, 2016 6:55 am

MrFurious Mon Sep 05, 2016 6:55 am
Smicha I've found the best way to do this is drag and drop your mesh/item and disregard the octane errors. Then to copy and paste your material across including the Octane override, simply save the shader for that mesh item as a preset (works with shader hierarchy's also) then import that preset into your new scene and it should all work.

I can elaborate on this if you need, let me know.

Cheers,
dino.
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Re: OctaneRender for Modo 3.03.3 [TEST]

Postby smicha » Mon Sep 05, 2016 7:06 am

smicha Mon Sep 05, 2016 7:06 am
MrFurious wrote:Smicha I've found the best way to do this is drag and drop your mesh/item and disregard the octane errors. Then to copy and paste your material across including the Octane override, simply save the shader for that mesh item as a preset (works with shader hierarchy's also) then import that preset into your new scene and it should all work.

I can elaborate on this if you need, let me know.

Cheers,
dino.



Thanks. This is exactly the way I do it.
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Re: OctaneRender for Modo 3.03.4 [TEST]

Postby face_off » Tue Sep 06, 2016 2:11 am

face_off Tue Sep 06, 2016 2:11 am
I have updated the installers at the top of this thread with:

3.3.4.113
- Fixed crash when setting the Modo Blur Length to 0
- Fixed issue where of the Modo camera DOF effect is disabled the plugin would not disable dof rendering
- Resolved error where a Volume Medium NodeGraph node was not being connected to the Volume geometry
- Resolve crash caused by "Ghost" Instance items
- Fixed issue where Modo Mesh OCS/ORBX proxies were not loading the Octane material correctly if there was a gradient node in the OCS/ORBX file.
- Fixed issue where enabling Load Cage on a Mesh whilst Octane is rendering may result in a crash

Thanks

Paul
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Re: OctaneRender for Modo 3.03.4 [TEST]

Postby smicha » Tue Sep 06, 2016 5:59 am

smicha Tue Sep 06, 2016 5:59 am
Thank you Paul.
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Re: OctaneRender for Modo 3.03.4 [TEST]

Postby MrFurious » Tue Sep 06, 2016 6:25 am

MrFurious Tue Sep 06, 2016 6:25 am
Hi Paul, was wondering if 'box' mapping will be supported anytime soon? I'm sure I recall with version 2xx of the plugin Cubic mapping wasn't implemented yet, but I was able to use Box mapping.

Cheers,
Dino.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
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Re: OctaneRender for Modo 3.03.4 [TEST]

Postby smicha » Tue Sep 06, 2016 6:30 am

smicha Tue Sep 06, 2016 6:30 am
MrFurious wrote:Hi Paul, was wondering if 'box' mapping will be supported anytime soon? I'm sure I recall with version 2xx of the plugin Cubic mapping wasn't implemented yet, but I was able to use Box mapping.

Cheers,
Dino.



Dino,
do you mean box projection?
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Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: OctaneRender for Modo 3.03.4 [TEST]

Postby MrFurious » Tue Sep 06, 2016 6:49 am

MrFurious Tue Sep 06, 2016 6:49 am
smicha wrote:
MrFurious wrote:Hi Paul, was wondering if 'box' mapping will be supported anytime soon? I'm sure I recall with version 2xx of the plugin Cubic mapping wasn't implemented yet, but I was able to use Box mapping.

Cheers,
Dino.



Dino,
do you mean box projection?


Ah, sneaky., missed that. Cheers Smicha.

Any way to feed in the Modo Box projection values into the octane one?
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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Re: OctaneRender for Modo 3.03.4 [TEST]

Postby smicha » Tue Sep 06, 2016 6:54 am

smicha Tue Sep 06, 2016 6:54 am
There is a new video by Paul of how to apply modo values to octane values. Please look at his latest video.
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Re: OctaneRender for Modo 3.03.4 [TEST]

Postby MrFurious » Tue Sep 06, 2016 7:07 am

MrFurious Tue Sep 06, 2016 7:07 am
I think this is the video you're referring to, It all makes sense I just can't figure out how to apply it in this case
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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Re: OctaneRender for Modo 3.03.4 [TEST]

Postby smicha » Tue Sep 06, 2016 7:21 am

smicha Tue Sep 06, 2016 7:21 am
MrFurious wrote:I think this is the video you're referring to, It all makes sense I just can't figure out how to apply it in this case


I'll try it today later on.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
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