Hi, great work Paul.
Is proxy only for "polygon" meshes, had to try, but I suppose it does not work with .vdb data, maybe it could be a temporary way to use .vdb sequences?
/niklas
Moderator: face_off
You can store a VDB in an ORBX file and it will render. If the VDB is animated inside the ORBX, it should animate in Modo if you have Camera Motion Blur ticked (although I haven't tried it). The next release will hopefully render VDB image sequences directly from Modo.Is proxy only for "polygon" meshes, had to try, but I suppose it does not work with .vdb data, maybe it could be a temporary way to use .vdb sequences?
I have looked into this, and the problem is that Modo is not returning the UV Maps for a Static Mesh. I have modified the next version of the plugin so that it will always load the UV's for the UV Map named "Texture" - however if you have UV Maps called something other than "Texture" this approach will not work. Will this solution be acceptable for you?Can you look into rendering UV maps on Static Meshes.
face_off wrote:I have looked into this, and the problem is that Modo is not returning the UV Maps for a Static Mesh. I have modified the next version of the plugin so that it will always load the UV's for the UV Map named "Texture" - however if you have UV Maps called something other than "Texture" this approach will not work. Will this solution be acceptable for you?Can you look into rendering UV maps on Static Meshes.
Paul
This is now fixed in the next release.Here's what I've noticed though:
Once a mesh is converted to static mesh in Modo there's no longer any UV maps visible under the list view.
However the texture locators still reference the name of the original UV map.
Static meshes with textures and individual UV map names do get rendered in V-Ray for Modo. So apparently it is possible for a third party renderer to get the UV map.
Perhaps you could look at it further when you have time? The solution you mention is fine, but if it is possible to use UV maps with individual names I'd love that as it makes everything smoother to set up.
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