OctaneRender 3 for Modo [OBSOLETE]

Forums: OctaneRender 3 for Modo [OBSOLETE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Thu Jul 06, 2017 12:17 pm

face_off Thu Jul 06, 2017 12:17 pm
but, I can see the change projection type button.
This button is always deactivate. I can't touch this button.
Can you post a screenshot of the button pls?

I want to use 2 environment map.
1 HDR map (projection type light prob)
2 sequential file(projection type camera projection)(live action image).
I doubt this is possible with Octane. It allows for a Visible environment and a Lighting environment, and these can be different texturemaps, but I think you want something else? I don't full understand what you are asking.

Paul
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby yoshikai » Thu Jul 06, 2017 1:27 pm

yoshikai Thu Jul 06, 2017 1:27 pm
Hi paul
Thank you for the reply.
I'm Sorry My English.
I want to use Sequence File in Environment Color texture.
I know Can use Sequence File in material.but, I can't use in Environment.
Am I missing something?
And,I want to use projection type of Front projection in Environment.
I attached screenshot.
I uploaded my scene File.
Would you check my scene File?
https://drive.google.com/open?id=0B9g-9dXHOtrXZkNqQ0JvVFd1OWs

BR
Attachments
test octane2.jpg
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Sat Jul 08, 2017 6:45 am

face_off Sat Jul 08, 2017 6:45 am
Have you tried the approach outlined at the start of this tutorial to gain full access to the Environment Textures?

https://youtu.be/z9h1czU1IaQ

In your scene you have the visible background set to a Front Projection camera. Whilst this is supported by the plugin for materials, it is not supported for the Environment texture. Instead, enable Kernel->Alpha Channel and use Photoshop, Gimp, etc to paste the rendered image over your background.

Paul
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby yoshikai » Thu Jul 13, 2017 1:04 pm

yoshikai Thu Jul 13, 2017 1:04 pm
face_off wrote:In your scene you have the visible background set to a Front Projection camera. Whilst this is supported by the plugin for materials, it is not supported for the Environment texture. Instead, enable Kernel->Alpha Channel and use Photoshop, Gimp, etc to paste the rendered image over your background.

Paul


Thank you paul.
I Will try it!
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby LFedit » Fri Jul 14, 2017 4:47 pm

LFedit Fri Jul 14, 2017 4:47 pm
3.06.2 support? Is this available somewhere? I can't get my network rendering to work. We upgraded to 3.06.2 in the Downloads at the top of the page, there is standalone, then our c4d plugin, but not one for modo... Is this in the works? I can't really go back to 3.06.1 as the rest of the studio and c4d users have moved forward...

Thanks
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Sat Jul 15, 2017 2:03 pm

face_off Sat Jul 15, 2017 2:03 pm
3.06.2 support? Is this available somewhere?
I have made some changes to the plugin which require a change to the Octane API - which will hopefully be in the next Octane release. So a full release of the plugin is not currently possible. However is you need a WIP release for Windows only - I can provide this built with Octane 3.06.4. Would that help?

Paul
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby LFedit » Mon Jul 17, 2017 2:32 pm

LFedit Mon Jul 17, 2017 2:32 pm
Oh gotcha, I will keep my eyes peeled for the next release then.

I don't think that will help me much right now. Everyone else is on 3.06.2 and the farm is too. I just rolled back 2 of the nodes, at least that is better then nothing.

Do you have any time frame of when all the versions will be the same? Standalone, C4d and Modo?

Thanks!
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Tue Jul 18, 2017 9:01 am

face_off Tue Jul 18, 2017 9:01 am
Do you have any time frame of when all the versions will be the same? Standalone, C4d and Modo?
It is rare that I would not do a Modo plugin release for an Octane release - however as I'm half way through a change that needs the next Octane version 3.06.2 and 3.06.3 got skipped. And usually the C4D plugin is also available for the latest Octane version - but perhaps because 3.06.3 and 3.06.4 were so minor, there has been no release. So I think all will be in sync again once the next Octane release is available.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby LFedit » Wed Jul 26, 2017 9:37 pm

LFedit Wed Jul 26, 2017 9:37 pm
Do we know when this might be coming out Paul? My coworker and I decided to go back in versions to match up. But now Modo doesn't have a 3.06.2 and c4d does and C4d doesn't have a 3.06.1 and Modo does...

What version would we have to go to?! We have a lot of rendering coming up...

Thanks
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Uhlhorn » Wed Jul 26, 2017 10:37 pm

Uhlhorn Wed Jul 26, 2017 10:37 pm
The download URL for Modo 901/902/10.1/10.2 (OSX) on the first page is defect. ;-)
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