OctaneRender 3 for Modo [OBSOLETE]

Forums: OctaneRender 3 for Modo [OBSOLETE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby MrFurious » Mon Sep 17, 2018 8:15 am

MrFurious Mon Sep 17, 2018 8:15 am
Have yet to test this release in a production environment but initial test are good, Pause works great now and Render Region together with the pickers seems to be working really well. Shame that any of the pickers reset the Viewport Navigation, but for me not a high priority. Denoiser is very promising.

Many thanks.
Dino Inglese
CG Artist
Melbourne Australia


Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Mon Sep 17, 2018 8:16 am

Hesekiel2517 Mon Sep 17, 2018 8:16 am
face_off wrote:
Would it be possible to enhance the nodegraph function in modo to get Standalone Features into modo?

Now it is possible to build shaders with a nodegraph. But it would be even nicer if it wasn't limited to that.
What specific features would you like pls?

Paul



Functions like the OSL Camera. One could use Features that aren't implemented yet
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Tue Sep 18, 2018 5:14 am

face_off Tue Sep 18, 2018 5:14 am
I have now added the OSX build to the Octane 4.00 TEST build at the top of this thread.

Thanks

Paul
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Tharso » Tue Sep 18, 2018 3:40 pm

Tharso Tue Sep 18, 2018 3:40 pm
I have problems with high polycount meshs again, message to raise the count supported. I thought that version 4 this problem was dead. 2gtx 1070 and 1 1080ti. Again in Maya I dont have this problem. About 17 million polygons.
Same problem of other post about inaccuracy. Sometimes work sometimes dont.
Last edited by Tharso on Tue Sep 18, 2018 4:21 pm, edited 2 times in total.
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby matrix2012 » Tue Sep 18, 2018 3:42 pm

matrix2012 Tue Sep 18, 2018 3:42 pm
Hi,

Please
Octane Render for Modo 4.00 TEST build Linux Version .
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby marcus1070 » Tue Sep 18, 2018 6:42 pm

marcus1070 Tue Sep 18, 2018 6:42 pm
Hi Paul!.. i got an issue with this test octane 4 build.. denoiser dont work with hd renders.. just on preview... but in standalone goes ok...
in modo plugin, when denoise pass runs, goes infinite and slow down everything..

i'v tryed a workaround puting the cudnn64_7 from the standalone on the plugin folder but when i did that, the plugin dont recognize the dll.

o/

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- Nvidia driver version: 516.94
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Wed Sep 19, 2018 2:02 am

face_off Wed Sep 19, 2018 2:02 am
Hi Paul!.. i got an issue with this test octane 4 build.. denoiser dont work with hd renders.. just on preview... but in standalone goes ok...
in modo plugin, when denoise pass runs, goes infinite and slow down everything..

i'v tryed a workaround puting the cudnn64_7 from the standalone on the plugin folder but when i did that, the plugin dont recognize the dll.
Pls delete the dll you copied - Octane will automatically manage that. What exactly do you mean by "hd renders"? Can you pls post a screenshot of your Devices panel from both the plugin and Octane Standalone.

I have problems with high polycount meshs again, message to raise the count supported. I thought that version 4 this problem was dead. 2gtx 1070 and 1 1080ti. Again in Maya I dont have this problem. About 17 million polygons.
Same problem of other post about inaccuracy. Sometimes work sometimes dont.
Can you pls provide the information that I requested in that post.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby GOTHACOM » Wed Sep 19, 2018 9:34 am

GOTHACOM Wed Sep 19, 2018 9:34 am
I'm doing my first tests, and I have a question: is it normal that AI Light and Denoiser slow down renders instead of speed them up?
CBox_NoAILight_NoDenoise_NoAdaptiveSampling_06m_21s.jpg
Rendertime (4k, 1024samples): 6m 21s (No AI Light, No Denoiser, No Adaptive Sampling)

CBox_AILight_NoDenoise_NoAdaptiveSampling_07m_19s.jpg
Rendertime (4k, 1024samples): 7m 19s (AI Light, No Denoiser, No Adaptive Sampling)

CBox_AILight_Denoise_NoAdaptiveSampling_11m_54s.jpg
Rendertime (4k, 1024samples): 11m 54s (AI Light, Denoiser, No Adaptive Sampling)


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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby marcus1070 » Wed Sep 19, 2018 2:45 pm

marcus1070 Wed Sep 19, 2018 2:45 pm
face_off wrote:
Hi Paul!.. i got an issue with this test octane 4 build.. denoiser dont work with hd renders.. just on preview... but in standalone goes ok...
in modo plugin, when denoise pass runs, goes infinite and slow down everything..

i'v tryed a workaround puting the cudnn64_7 from the standalone on the plugin folder but when i did that, the plugin dont recognize the dll.
Pls delete the dll you copied - Octane will automatically manage that. What exactly do you mean by "hd renders"? Can you pls post a screenshot of your Devices panel from both the plugin and Octane Standalone.

Paul


i already deleted that and downloaded again...

HD, = preview mode off

Screenshot_000607.jpg
Modo


Screenshot_000608.jpg
Standalone
- Win 10 Pro 64bit
- 64gb Ram
- RTX 3090
- RTX 2080
- Nvidia driver version: 516.94
- Cinema 4d r25
- Plugin version Studio+ 2022.1(r7)


http://www.marcusrizzo.com
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Thu Sep 20, 2018 7:12 am

face_off Thu Sep 20, 2018 7:12 am
I'm doing my first tests, and I have a question: is it normal that AI Light and Denoiser slow down renders instead of speed them up?
This sounds like a non-plugin issue, so suggest you test in Octane Standalone and report to OTOY in the Octane 4.00 Standalone release thread if needed.

Hi Paul!.. i got an issue with this test octane 4 build.. denoiser dont work with hd renders.. just on preview... but in standalone goes ok...
in modo plugin, when denoise pass runs, goes infinite and slow down everything..
If you can provide an exact set of steps for me to follows to reproduce this issue, I will investigate further.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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