OctaneRender 3 for Modo [OBSOLETE]

Forums: OctaneRender 3 for Modo [OBSOLETE]
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Fredrikvictorhugo » Fri Oct 19, 2018 3:51 am

Fredrikvictorhugo Fri Oct 19, 2018 3:51 am
I use modo 12.2v1 and OctaneRender_for_Modo_4_00_0_135_64bit. I went back to OctaneRender_for_Modo_4_00_0_134_64bit and everything works fine. So the problem is in the latest octane build?
Someone else having the same issue?
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Fri Oct 19, 2018 4:10 am

face_off Fri Oct 19, 2018 4:10 am
I use modo 12.2v1 and OctaneRender_for_Modo_4_00_0_135_64bit. I went back to OctaneRender_for_Modo_4_00_0_134_64bit and everything works fine. So the problem is in the latest octane build?
Can you provide me a set of steps which I can follow to reproduce this problem pls?

Thanks

Paul
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Fredrikvictorhugo » Fri Oct 19, 2018 1:23 pm

Fredrikvictorhugo Fri Oct 19, 2018 1:23 pm
Hi Paul.. I made a video to show the problem in OctaneRender_for_Modo_4_00_0_135_64bit
https://www.dropbox.com/sh/k7y9w53fto23 ... 6ItUa?dl=0
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Fredrikvictorhugo » Fri Oct 19, 2018 1:53 pm

Fredrikvictorhugo Fri Oct 19, 2018 1:53 pm
This Video is with OctaneRender_for_Modo_4_00_0_134_64bit and the same version of modo. And it works.
/ Fredrik

https://www.dropbox.com/s/vkzz1tzvbfwfy ... 3.mp4?dl=0
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby funk » Fri Oct 19, 2018 11:24 pm

funk Fri Oct 19, 2018 11:24 pm
Confirmed here too. It looks like live geometry updates are broken for geometry editing.

Moving in item mode still works
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Sat Oct 20, 2018 2:15 am

face_off Sat Oct 20, 2018 2:15 am
I made a video to show the problem in OctaneRender_for_Modo_4_00_0_135_64bit
Thanks for this. This is a bug in the 4.00.0.135 release, and will be fixed in the next version.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Wed Oct 24, 2018 12:55 pm

Hesekiel2517 Wed Oct 24, 2018 12:55 pm
Thank you for the updates!

I noticed that in Standalone it is possible to set Parallel Samples to 32 and Max. Tile Samples to 64. In Modo these values max at 16 and 32. Would be nice to have this in modo aswell.
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby lluistar » Fri Nov 02, 2018 8:26 am

lluistar Fri Nov 02, 2018 8:26 am
Looks like the current OSX Studio download link is actually the plugin for MODO 902 instead of the Studio app
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby face_off » Fri Nov 02, 2018 12:01 pm

face_off Fri Nov 02, 2018 12:01 pm
Looks like the current OSX Studio download link is actually the plugin for MODO 902 instead of the Studio app
Which release number are you referring to please?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: OctaneRender 3 for Modo [TEST and STABLE]

Postby lluistar » Mon Nov 05, 2018 7:12 am

lluistar Mon Nov 05, 2018 7:12 am
Face_off, please, see attached image.

Screen Shot 2018-11-05 at 3.07.14 PM.png
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