Can mirrored normal maps bug be corrected from Modo Plugin?
Posted: Fri Jan 29, 2016 8:07 pm
Hi Paul,
This is a bit of a longshot, but I have been getting annoyed by a normal map related bug in Octane, and I was wondering if it could be corrected from within the Modo plugin. Normal maps assigned to mirrored UVs render inverted. I am working on a scene that started as a real-time environment, and so utilizes lots of mirroring and such. Is there any way for the Modo Octane plugin to detect and correct/compensate for this error? Or is this a non-trivial issue that would be better to push for a fix in the Octane render engine?
Thanks.
This is a bit of a longshot, but I have been getting annoyed by a normal map related bug in Octane, and I was wondering if it could be corrected from within the Modo plugin. Normal maps assigned to mirrored UVs render inverted. I am working on a scene that started as a real-time environment, and so utilizes lots of mirroring and such. Is there any way for the Modo Octane plugin to detect and correct/compensate for this error? Or is this a non-trivial issue that would be better to push for a fix in the Octane render engine?
Thanks.