Support for Octane scattering?

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Support for Octane scattering?

Postby Maestrorobertus » Mon Sep 28, 2015 12:51 pm

Maestrorobertus Mon Sep 28, 2015 12:51 pm
I'm not very familiar with Octane scattering, but it looks interesting. Is there a plan to support it as a plugin? I know that would mean we have no viewport feedback, but maybe it could speed up things. Or do you think its better to just export particle instances?
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Re: Support for Octane scattering?

Postby face_off » Fri Oct 02, 2015 11:47 am

face_off Fri Oct 02, 2015 11:47 am
Both Modo Mesh Instances and Replicators use the Octane Scatter node. If you want to see how this is all wired up, open the viewport and type "octane.command showNodeGraph" and you can see how the plugin merges all instances of a Mesh Item into an Octane Scatter node.

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Re: Support for Octane scattering?

Postby divljikunic » Thu Nov 12, 2015 1:50 pm

divljikunic Thu Nov 12, 2015 1:50 pm
Works by default. Both replicators or simple instances get converted to octane scatter "behind the scenes". Works like a charm! But be careful when using instances in Modo. Never make an-instance-of-an-instance (a usual workflow in 3ds max, for example), that's a big no no in modo, unless you want it to blow up in your face! :)

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Re: Support for Octane scattering?

Postby haffy » Sat Aug 12, 2017 8:26 am

haffy Sat Aug 12, 2017 8:26 am
I tried this but I cant se nothing in the octane windows that pops up. What am I doing wrong?

http://i.imgur.com/y11aHsJ.png
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Re: Support for Octane scattering?

Postby face_off » Sat Aug 12, 2017 8:35 am

face_off Sat Aug 12, 2017 8:35 am
I tried this but I cant se nothing in the octane windows that pops up. What am I doing wrong?
You need the Octane Viewport open and rendering in order to see the Octane nodegraph.

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: Support for Octane scattering?

Postby haffy » Sat Aug 12, 2017 11:39 am

haffy Sat Aug 12, 2017 11:39 am
Thanks Paul, that fixed it.
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