Refreshing Octane Materials Dialog?

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Refreshing Octane Materials Dialog?

Postby wheelpros » Mon Mar 02, 2015 8:13 pm

wheelpros Mon Mar 02, 2015 8:13 pm
I keep getting a refreshing Octane Mateials Dialog when working with the plugging? Is there a way to cut down on this dialog? Is it because I have a mixture of modo overrides and standard modo materials in the scene? Should all of my materials have an Octane Override?

Carter
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Re: Refreshing Octane Materials Dialog?

Postby face_off » Mon Mar 02, 2015 9:45 pm

face_off Mon Mar 02, 2015 9:45 pm
Hi Carter - pls see the "Performance" section of the manual page at http://render.otoy.com/manuals/Modo/?page_id=35.

Paul
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Re: Refreshing Octane Materials Dialog?

Postby wheelpros » Wed Mar 04, 2015 6:04 pm

wheelpros Wed Mar 04, 2015 6:04 pm
well after reading and re reading the performance section I think I might be a bit confused. In my scene I have around 25 material and each one has its own Octane Override. However when I am editing a material in the Octane Setup node view things I am still getting way to many "Refreshing Octane Materials dialogs. If I disconnect a pin on a falloff node the dialog appears. If I create a new RGB node the dialog appears. If I try to edit an RGB color the dialog appears.

Carter
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Re: Refreshing Octane Materials Dialog?

Postby face_off » Wed Mar 04, 2015 9:26 pm

face_off Wed Mar 04, 2015 9:26 pm
Hi Carter - would it be possible to send me the scene pls? Then I can take a closer look.

Paul
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Re: Refreshing Octane Materials Dialog?

Postby wheelpros » Fri Apr 03, 2015 4:42 pm

wheelpros Fri Apr 03, 2015 4:42 pm
Paul I seemed to narrow down an issue. Someone posted before about the "refresh" dialog appearing only when a Texture Environment is used. I can confirm that this is the case. I have 18 materials all with an Octane Override. If I have the Texture Environment set and simply remove a bump pin on one of the Octane materials I get a refresh. How if I do the same thing with Daylight I get no refresh dialog. It is almost like it is trying to reload the HDRI that is set in Modo?

Carter
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Re: Refreshing Octane Materials Dialog?

Postby face_off » Sat Apr 04, 2015 3:31 am

face_off Sat Apr 04, 2015 3:31 am
Hi Carter - how big (disk file size) is the HDR file pls? Is it on a network drive?

EDIT: I haven't been able to produce this issue. Could you pls send me a sample scene which demonstrates this problem?

Thanks

Paul
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Re: Refreshing Octane Materials Dialog?

Postby Rafael-Vallaperde » Fri May 29, 2015 8:07 pm

Rafael-Vallaperde Fri May 29, 2015 8:07 pm
It happens here as well!

if i change it to physical sky, the refreshing dialog goes away!
Thank you, this was killing me!

Cheers!
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Re: Refreshing Octane Materials Dialog?

Postby face_off » Sun May 31, 2015 6:28 am

face_off Sun May 31, 2015 6:28 am
if i change it to physical sky, the refreshing dialog goes away!
What did you change the environment FROM? (ie. what was the environment when you were getting the refresh dialog?). If it was Environment Texture, what was the size of the HDR/EXR?

No one has sent me a scene where this dialog pops up, so I'm guessing a resolution is not important?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: Refreshing Octane Materials Dialog?

Postby wheelpros » Tue Jun 02, 2015 8:54 pm

wheelpros Tue Jun 02, 2015 8:54 pm
For some reason my scenes have stopped doing it. Either that or I am more familiar now with how the plugin works.

Carter
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Re: Refreshing Octane Materials Dialog?

Postby exonaute » Fri Jan 22, 2016 2:59 pm

exonaute Fri Jan 22, 2016 2:59 pm
I get the same message on all my scenes, I have no idea where the problem comes from. I have mixed materials, both Modo and Octane override. The refresh windows takes forever. Every time I change a setting in the shader tree the window pops up. This is a painful waste of time when doing production work. Please help.
Thank you in advance!
Alex
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