I have refreshed the installer at the top of this thread with:
2.11.1.35
- Fix issue with render statistics displaying the wrong render pass
- When rendering an animation, if "Load All Frames Into Octane" is ticked, ALL Meshes are treated as having "Live Geometry Update" ON (so the initial load time is fractionally longer, but then only the Octane Placement nodes need to be updated each frame)
- When rendering an animation, if "Load All Frames Into Octane" is ticked, Meshes, Mesh Instances and Replicator transforms are all loaded into the Octane timeline, so animate (however only Mesh item are rendered with object motion blur), and only the Mesh vertex positions from the first frame are loaded (so animated morphs will not render). This mode minimises the "Reload" time between frames, but does not render object motion blur for instances and replicators, and does not render morph animation
- Added "Reload Mesh Each Frame When Animating" property for Meshes. If ticked, the vertices of this Mesh item will be reloaded each frame when rendering an animation when "Load All Frames Into Octane" is ticked (however the resulting mesh will not render with object motion blur - since the transform is not changing).
Thanks
Paul