OctaneRender for Modo 3.03.3 [STABLE]

Forums: OctaneRender for Modo 3.03.3 [STABLE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender for Modo (Windows) 2.11.1 [TEST]

Postby face_off » Tue Nov 04, 2014 10:50 am

face_off Tue Nov 04, 2014 10:50 am
Yes. I already deleted 801 config file.
but nothing changes.

My all Plug in is....
Next thing to try is to reboot and try rendering again. If that does not fix the issue - then it looks like one of your plugins is effecting the Octane plugin. Do you have all those plugins also in 701? Does disabling all plugins other than the Octane plugin fix the problem?

Another question - have you installed the Octane plugin ONCE and are running that one installation on both Modo 701 and 801? Or has the plugin been installed into a different location for each of the two Modo versions?

Paul
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Re: OctaneRender for Modo (Windows) 2.11.1 [TEST]

Postby yoshikai » Tue Nov 04, 2014 11:40 am

yoshikai Tue Nov 04, 2014 11:40 am
Hi paul.
Thank you for your advice.
OMG! It works!!
I moved all plugin except octane.
and delete 801 config.
restart!
really sorry paul.
I think some plugin has problem.
I will check one by one.
Thank you for your kind support.

BR

ps

I use 701&801 plugin is same folder location.
Am I mistake?
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Re: OctaneRender for Modo (Windows) 2.11.1 [TEST]

Postby face_off » Tue Nov 04, 2014 11:46 am

face_off Tue Nov 04, 2014 11:46 am
I think some plugin has problem.
I will check one by one.
Thank you for your kind support.
Once you find out the plugin causing the issue - pls let me know and I will see if I can contact the plugin developer.

I use 701&801 plugin is same folder location.
Am I mistake?
You have done it correctly - the same plugin should be used for both 701 and 801.

Paul
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Re: OctaneRender for Modo (Windows) 2.11.1 [TEST]

Postby yoshikai » Tue Nov 04, 2014 11:51 am

yoshikai Tue Nov 04, 2014 11:51 am
Hi paul.
Thank you!!
I'm checking one by one. :D
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Re: OctaneRender for Modo (Windows) 2.11.1 [TEST]

Postby yoshikai » Tue Nov 04, 2014 12:49 pm

yoshikai Tue Nov 04, 2014 12:49 pm
Hi paul.
I Found it!!
Vray beta program!!
Vray Beta program had caused the problem.
I uninstalled Vray.
zmq error message and octane error message is gone.
now, I did Reinstalled Vray Beta program.
and back again this problem.

In my case.
I think Vray beta cause some problem on modo 801.

ps
I don't know why 701 was successful.

sorry my poor english.
Thank you for your support.

BR
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Re: OctaneRender for Modo (Windows) 2.11.1 [TEST]

Postby abstrax » Mon Nov 10, 2014 4:36 am

abstrax Mon Nov 10, 2014 4:36 am
yoshikai wrote:Hi paul.
I Found it!!
Vray beta program!!
Vray Beta program had caused the problem.
I uninstalled Vray.
zmq error message and octane error message is gone.
now, I did Reinstalled Vray Beta program.
and back again this problem.

In my case.
I think Vray beta cause some problem on modo 801.

ps
I don't know why 701 was successful.

sorry my poor english.
Thank you for your support.

BR

This error means that Octane can't initialize the CUDA API. Unfortunately we don't know why that happens. The CUDA API is provided by the CUDA library that comes with the graphics driver. Since a few people have reported this problem recently, and we never saw it before, my best guess would be that the driver you are using has some issue when different functions of the same process (but different modules) try to initialize the CUDA API.

-> Maybe try a different driver.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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Re: OctaneRender for Modo (Windows) 2.12.1 [TEST]

Postby face_off » Mon Nov 10, 2014 5:50 am

face_off Mon Nov 10, 2014 5:50 am
I have refreshed the installer at the top of this thread with:

2.12.1.37
- Compiled with Octane 2.12
- Now both the currently viewed render pass and the current rendering render pass are displayed in the Render Statistics window
- "Reload Mesh Each Frame When Animating" property no longer need "Live Geometry Update" ticked in order to be accessed

Paul
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Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
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Re: OctaneRender for Modo (Windows) 2.12.1 [TEST]

Postby sgtprobe » Tue Nov 11, 2014 1:21 pm

sgtprobe Tue Nov 11, 2014 1:21 pm
face_off wrote:I have refreshed the installer at the top of this thread with:

2.12.1.37
- Compiled with Octane 2.12
- Now both the currently viewed render pass and the current rendering render pass are displayed in the Render Statistics window
- "Reload Mesh Each Frame When Animating" property no longer need "Live Geometry Update" ticked in order to be accessed

Paul


Sweet, thanks Alot! :) Now the PMC is back up to speed again, just wonderful news!
Platform: Asus X99-E WS CPU: 5960X GPU: 2 x GTX Titan Black, 980ti Software: Modo, Octane for Modo, Win 10 Pro
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Re: OctaneRender for Modo (Windows) 2.12.1 [TEST]

Postby funk » Sun Nov 16, 2014 11:29 am

funk Sun Nov 16, 2014 11:29 am
Paul I have a scene with several instanced mesh lights and I noticed that the Live geometry options dont work (camera visibility, shadow visibility)

1. Start a new scene and add a unit cube
2. Instance the cube move them side by side we see both
3. Open octane viewport
4. Select original cube and enable live geometry updates
5. Reload the viewport
6. Disable camera visibility on original cube

RESULT: nothing happens. Both cubes are still visible

Another problem is that we dont have any "octane mesh" options on instances. There is no way for me just to disable "camera visibility" on the instance only.
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
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Re: OctaneRender for Modo (Windows) 2.12.1 [TEST]

Postby face_off » Sun Nov 16, 2014 11:51 am

face_off Sun Nov 16, 2014 11:51 am
You are right Funk - I hadn't noticed that before. A non-instanced Modo Mesh which is "live" will be connected to an Object Layer Map node - which has the Octane visibility settings. However a mesh which is also an instance source will be connected to a Scatter node (and the source and all instances are transforms in the Scatter), so there is no Object Layer Map node for the visibility.

One solution would be for the plugin to add an Object Layer Map node to the output of the Scatter - then turning off the visibility of the Mesh node would turn off it's visibility, plus all instances. Would that work for you? It will not be possible to have Visibility on Mesh Instances because the Scatter node does not support that, however you can just turn off the Modo visibility for the Mesh and that instances transform should be removed from the Scatter.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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