OctaneRender 2 for Modo [STABLE]

Forums: OctaneRender 2 for Modo [STABLE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Re: OctaneRender for Modo 2.25 [STABLE]

Postby v1adut » Tue Apr 19, 2016 7:17 pm

v1adut Tue Apr 19, 2016 7:17 pm
Hi Paul,
Is it possible to insert 2 buttons as standard in the modo-octane plugin for octane.saveAnimation and octane.createUDIM ? These commands seems very useful yet they are not in the ui.|

Cheers,
Vlad
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Re: OctaneRender for Modo 2.25 [STABLE]

Postby face_off » Tue Apr 19, 2016 11:57 pm

face_off Tue Apr 19, 2016 11:57 pm
Is it possible to insert 2 buttons as standard in the modo-octane plugin for octane.saveAnimation and octane.createUDIM ? These commands seems very useful yet they are not in the ui.|
There are more new buttons on the way - so perhaps raise this again in a month once you see the next commands. In the meantime, you can add buttons for these commands yourself.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
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Re: OctaneRender for Modo 2.25 [STABLE]

Postby v1adut » Sun Apr 24, 2016 8:58 am

v1adut Sun Apr 24, 2016 8:58 am
face_off wrote:
Is it possible to insert 2 buttons as standard in the modo-octane plugin for octane.saveAnimation and octane.createUDIM ? These commands seems very useful yet they are not in the ui.|
There are more new buttons on the way - so perhaps raise this again in a month once you see the next commands. In the meantime, you can add buttons for these commands yourself.

Paul


I know Paul, but since this is a 2 release a month, it is not fun loose my configs in octane render, and ui I setup.
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Re: OctaneRender for Modo 2.25 [STABLE]

Postby face_off » Sun Apr 24, 2016 12:35 pm

face_off Sun Apr 24, 2016 12:35 pm
but since this is a 2 release a month, it is not fun loose my configs in octane render, and ui I setup.
You can remember some of your settings between Modo901.CFG deletes with https://docs.otoy.com/Modo/?page_id=1091. It is necessary to delete your Modo*.CFG file in order to pick up some of the new plugin features from time to time.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
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Re: OctaneRender for Modo 2.25 [STABLE]

Postby face_off » Tue May 03, 2016 7:36 am

face_off Tue May 03, 2016 7:36 am
The OSX Modo901/10 plugin version installer has been updated due to a problem with the previous installer version.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
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Re: OctaneRender for Modo 2.25 [STABLE]

Postby face_off » Mon May 16, 2016 11:29 am

face_off Mon May 16, 2016 11:29 am
I have refreshed the STABLE installer downloads at the top of this thread to release 2.25.0.106 (the next TEST build). Pls see the TEST thread for release notes.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
User avatar
face_off
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