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Re: Modo Plugin Roadmap

PostPosted: Fri Sep 25, 2015 10:20 am
by face_off
I think best way to find compromise blur or sharp make option with blur and sharp options. User can choose which one is good for him.

In some situations sharp interpolations show better undarstanding samples problem.
It's better representation (in large zoom about 200%) problem sampling.
This is my opinion.
Not exactly a compromise for the plugin dev who has to code this feature :-)

Re: Modo Plugin Roadmap

PostPosted: Fri Sep 25, 2015 11:02 am
by RobSteady
Sharp sharp sharp :lol:

Re: Modo Plugin Roadmap

PostPosted: Sat Sep 26, 2015 11:47 pm
by face_off
OK, I will change the interpolation from "smooth" to "sharp" in the next release.

Paul

Re: Modo Plugin Roadmap

PostPosted: Wed Feb 03, 2016 7:46 am
by batesey
Paul,

I hope this is the right forum to post this, if not, can you please direct me to the correct place.

Just wondering if it's possible to enable Modo's 'Implicit UV's' into the octane plugin?
This would be awesome for texturing fur without the need to bake out the geo. Is there anything in the Modo and Octane API's that would allow for such access?

Cheers,
Toby

Re: Modo Plugin Roadmap

PostPosted: Sun Apr 24, 2016 8:57 am
by v1adut
Paul, pls do not do it, I prefer smooth interpolation rather than sharp, it looks bad on sharp interpolation, and preview renderings makes no sense.

Pls keep it smooth

Re: Modo Plugin Roadmap

PostPosted: Sun Apr 24, 2016 12:32 pm
by face_off
I prefer smooth interpolation rather than sharp, it looks bad on sharp interpolation, and preview renderings makes no sense.
There are some changes in Octane which now provide this as an option. I will investigate how this can be added to the Modo plugin.

Just wondering if it's possible to enable Modo's 'Implicit UV's' into the octane plugin?
This would be awesome for texturing fur without the need to bake out the geo. Is there anything in the Modo and Octane API's that would allow for such access?
I'm not entirely sure what you mean by "Implicit UV's" - and could not find this as an option on the Fur shader. Can you explain some more what you need pls? Did you try rendering fur with the Render Cache on?

Paul

Re: Modo Plugin Roadmap

PostPosted: Fri Jun 17, 2016 10:07 am
by divljikunic
face_off wrote:OK, I will change the interpolation from "smooth" to "sharp" in the next release.

Paul


If I understand correctly, it always gets saved out as "sharp", right? It makes no sense to "cheat" the user with some interpolations that are more eye pleasing at the time, but give improper feedback to what you're actually doing!

I might have misunderstood this, but it seems consistent to my observations that sometimes I save a render that looks well done, but it turns out to be a noisy mess when I open it in Photoshop for post... That's really annoying!

Jan

Re: Modo Plugin Roadmap

PostPosted: Fri Jun 17, 2016 11:15 am
by face_off
If I understand correctly, it always gets saved out as "sharp", right? It makes no sense to "cheat" the user with some interpolations that are more eye pleasing at the time, but give improper feedback to what you're actually doing!

I might have misunderstood this, but it seems consistent to my observations that sometimes I save a render that looks well done, but it turns out to be a noisy mess when I open it in Photoshop for post... That's really annoying!

Jan
Hi Jan - I did not change the interpolations. I'm not clear on what you are saying here. Are the renders not saving correctly for you?

Paul

Re: Modo Plugin Roadmap

PostPosted: Sun Jul 03, 2016 6:03 pm
by smicha
Paul,

Does the plugin support proxy?

Re: Modo Plugin Roadmap

PostPosted: Sun Jul 03, 2016 11:56 pm
by face_off
smicha wrote:Paul,

Does the plugin support proxy?
unsure in what way you are referring to proxies. What functionality are you specifically looking for?

Paul