Modo Plugin Roadmap

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Re: Modo Plugin Roadmap

Postby smicha » Mon Jul 04, 2016 5:33 am

smicha Mon Jul 04, 2016 5:33 am
face_off wrote:
smicha wrote:Paul,

Does the plugin support proxy?
unsure in what way you are referring to proxies. What functionality are you specifically looking for?

Paul


Right. There are 2 types of proxies I'm interested in:

1st - ability to load ocs/orbx scenes (created in the standalone) as proxies
2nd - modo proxy visible in octane plugin https://help.thefoundry.co.uk/modo/901/ ... proxy.html
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Modo Plugin Roadmap

Postby face_off » Mon Jul 04, 2016 11:11 am

face_off Mon Jul 04, 2016 11:11 am
1st - ability to load ocs/orbx scenes (created in the standalone) as proxies
The Modo plugin does not do this. I think the only plugin with this capability is the Nuke plugin.

2nd - modo proxy visible in octane plugin https://help.thefoundry.co.uk/modo/901/ ... proxy.html
This is supported by the plugin, however I doubt anyone is using the Modo proxy functionality - so it has had limited if any testing. From memory it will not render the subd vertices (only the cage), unless you enable the Modo Render Cache (check the manual for limitations with this approach - https://docs.otoy.com/manuals/products/modo/v3/modo901-specifics/).

Paul
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Re: Modo Plugin Roadmap

Postby smicha » Mon Jul 04, 2016 11:15 am

smicha Mon Jul 04, 2016 11:15 am
face_off wrote:
1st - ability to load ocs/orbx scenes (created in the standalone) as proxies
The Modo plugin does not do this. I think the only plugin with this capability is the Nuke plugin.


Thanks Paul,

Sketchup does it too - right click on an object and link an external ocs file to it. It would be a great add-on to the modo plugin ;)
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Modo Plugin Roadmap

Postby rrbarb » Tue Jul 05, 2016 6:46 pm

rrbarb Tue Jul 05, 2016 6:46 pm
smicha wrote:
face_off wrote:
1st - ability to load ocs/orbx scenes (created in the standalone) as proxies
The Modo plugin does not do this. I think the only plugin with this capability is the Nuke plugin.


Thanks Paul,

Sketchup does it too - right click on an object and link an external ocs file to it. It would be a great add-on to the modo plugin ;)


Yes, this would be an excellent feature. Most of my flow is based on ocs/orbx pickup.

./rrb
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Re: Modo Plugin Roadmap

Postby haffy » Wed Aug 31, 2016 7:57 pm

haffy Wed Aug 31, 2016 7:57 pm
Read the conversation between smicha and face_off, and you talked about Modo Proxys and face_off did mention that no-one used em. I would love to ask Why, and what do they use instead?
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Re: Modo Plugin Roadmap

Postby face_off » Wed Aug 31, 2016 10:35 pm

face_off Wed Aug 31, 2016 10:35 pm
Read the conversation between smicha and face_off, and you talked about Modo Proxys and face_off did mention that no-one used em. I would love to ask Why, and what do they use instead?
I just don't hear of people using Modo Proxy Mesh items that often (they have traditionally been buggy in Modo - which perhaps put people off). OCS and ORBX proxies are supported in the latest version of the plugin.

Paul
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Re: Modo Plugin Roadmap

Postby smicha » Thu Sep 01, 2016 12:11 pm

smicha Thu Sep 01, 2016 12:11 pm
face_off wrote:
Read the conversation between smicha and face_off, and you talked about Modo Proxys and face_off did mention that no-one used em. I would love to ask Why, and what do they use instead?
I just don't hear of people using Modo Proxy Mesh items that often (they have traditionally been buggy in Modo - which perhaps put people off). OCS and ORBX proxies are supported in the latest version of the plugin.

Paul



I was just about to ask you guys what is the best and most efficient way of using external lxo files without a need of pasting geometry. Proxy modo system is great. Any other methods?
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: Modo Plugin Roadmap

Postby face_off » Fri Sep 02, 2016 12:31 am

face_off Fri Sep 02, 2016 12:31 am
I was just about to ask you guys what is the best and most efficient way of using external lxo files without a need of pasting geometry. Proxy modo system is great. Any other methods?
I haven't experimented enough with this - sorry. However one way you could handle this is to open the external lxo file and export to ORBX, and then use that ORBX file as a proxy. But the plugin should pick up Modo proxy item geometry too - but it's not something that has had a lot of testing. Turning ON the Use Modo Render Cache setting may help with rendering proxy geometry (so try both ON and OFF).

Paul
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Re: Modo Plugin Roadmap

Postby haffy » Tue Sep 06, 2016 7:19 am

haffy Tue Sep 06, 2016 7:19 am
I have searched the forum but I can not find anything.. But is there a noise view in render view as in 3ds max? If not, is it under way?
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Re: Modo Plugin Roadmap

Postby face_off » Tue Sep 06, 2016 7:46 am

face_off Tue Sep 06, 2016 7:46 am
I have searched the forum but I can not find anything.. But is there a noise view in render view as in 3ds max? If not, is it under way?
I am not familiar with the noise view in 3ds max - can you provide more info pls?

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
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