Modo Plugin Roadmap

Forums: Modo Plugin Roadmap
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Re: Modo Plugin Roadmap

Postby Hesekiel2517 » Wed Oct 25, 2017 9:06 am

Hesekiel2517 Wed Oct 25, 2017 9:06 am
The Roadmap at the start of the thread is a nice way to see which features are coming. Is it going to be updated anytime? There are many features which are implemented already. Also it would be nice to see what you are working on.

Thanks in Advance
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Re: Modo Plugin Roadmap

Postby face_off » Fri Oct 27, 2017 4:29 am

face_off Fri Oct 27, 2017 4:29 am
This thread is out of date, and potentially a little redundant now. However the following have been done....

- Proxy mesh support (unsure if this is viable or not)
- When formatting a new node - use the channel number added rather than pin number to calc to Y coord on the node
- Import Standalone materials (OCM)
- Support Octane Gradient node
- Use the Modo environment IBL image transform for the Octane "texture environment" spherical projection transform.
- Octane 2.x support
- Add Octane Tab
- Support Selection Sets

Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke, DAZ Studio
Pls read before submitting a support question
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