modo > Octane / Export Script v1.05

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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modo > Octane / Export Script v1.05

Postby stenson » Mon Aug 02, 2010 9:55 pm

stenson Mon Aug 02, 2010 9:55 pm
Features and Bug Fixes:
-New function to extract the camera target from the modo camera, will make navigation in octane better. (uses the focal length from the modo camera)
-Uses less memory
-Walkthrough Mode, uses 90% less memory while rendering animation, ONLY FOR USE WHEN ONLY THE CAMERA IS ANIMATED

Enjoy
Attachments
modo2octane_1.022_v1.05.zip
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Last edited by stenson on Tue Aug 03, 2010 9:26 am, edited 3 times in total.
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Re: modo > Octane / Export Script v1.05

Postby sjogren » Mon Aug 02, 2010 11:44 pm

sjogren Mon Aug 02, 2010 11:44 pm
something mysterious happens when i try to push the browse buttons?
Image
/Sjogren
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Re: modo > Octane / Export Script v1.05

Postby teknofreek » Tue Aug 03, 2010 12:18 am

teknofreek Tue Aug 03, 2010 12:18 am
@sjogren,
I had the previous version of modo - octane 1.04 installed and therefore had established paths to oct.exe etc.. I could not duplicate this fault. I also removed the path to the binary and tried to browse, was not probs.. it found where octane.exe was and loaded the path.
I have had issues in "c:\..Users.." when I didn't set very specific permissions to allow access to write and read for the opsys. Maybe check those? I'm using Win7 HPrem 64bit.

@Frederik,
tried with two procedural models, and one heavily textured model (naturally exports only rgb shaded in Oct) works a treat!! The exported file is fine in Octane whilst modo is up and loading the generated ocs file into octane "standalone" works fine!
:D
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Re: modo > Octane / Export Script v1.05

Postby stenson » Tue Aug 03, 2010 6:22 am

stenson Tue Aug 03, 2010 6:22 am
When you get an error, alway go to the event log and give me the details. The event log can be found:
System > Advanced > Event Log

@sjogren
But, i think i can guess what the problem is. Make sure you've replaced the config (fs_OctaneExporter_GUI.CFG) with the new file. I've add a new variable to this file and i think that's what causing your error. EDIT: Also after you've installed the update, make sure to reboot modo. Or import the new config. (file > import config)
Also make sure that you're having this folder [fs_modoModules] in you scripts folder.

Cheers and thanks guys!
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Re: modo > Octane / Export Script v1.05

Postby sjogren » Tue Aug 03, 2010 8:58 am

sjogren Tue Aug 03, 2010 8:58 am
Sorry, my bad.
Its working now.
I deleted a folder from v1.04 (_modules) that I probably needed?
But is this a problem if someone is going to try the script for the first time with v1.05, just some thoughts?

/Sjogren
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Re: modo > Octane / Export Script v1.05

Postby stenson » Tue Aug 03, 2010 9:27 am

stenson Tue Aug 03, 2010 9:27 am
sjogren wrote:Sorry, my bad.
Its working now.
I deleted a folder from v1.04 (_modules) that I probably needed?
But is this a problem if someone is going to try the script for the first time with v1.05, just some thoughts?

/Sjogren


a shit, just saw that i was referring to my old module package in at one line. sorry, it's fixed now though, so if you download again you want have any problems.
thanks for letting me know!

cheers
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Re: modo > Octane / Export Script v1.05

Postby flamingox » Mon Aug 30, 2010 10:18 pm

flamingox Mon Aug 30, 2010 10:18 pm
problem with export animation for octne render, i when export animation to octane, exporter duplicate full scene to freeze_temp_scene and i when complete animation modo write out of memory because duplicate scene for every frame, please help me

sory for my english
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Re: modo > Octane / Export Script v1.05

Postby stenson » Tue Aug 31, 2010 6:17 am

stenson Tue Aug 31, 2010 6:17 am
flamingox wrote:problem with export animation for octne render, i when export animation to octane, exporter duplicate full scene to freeze_temp_scene and i when complete animation modo write out of memory because duplicate scene for every frame, please help me

sory for my english



the temp scene is created only at the first rendered frame, your memory issue is due to a modo bug, where modo can't dump the memory during script execution.
how much are you animating, only the camera? if the camera or light is the only thing animated, then activate the 'walkthrough mode' found in the misc tab and modo will use less memory. (check the how_to_use.pdf for issues like this)

let me know how it works out for you!
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Re: modo > Octane / Export Script v1.05

Postby flamingox » Thu Sep 02, 2010 12:32 pm

flamingox Thu Sep 02, 2010 12:32 pm
hi i need export full scene, i have animation assembly rack and i need full scene geometry, no camera or light. But export overflow full memory, i try set virtual memory on 30 GB, but dont effect, I try modo 401 sp4 and sp5 but no effect. I need solve this problem. Thx
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Re: modo > Octane / Export Script v1.05

Postby zenonn » Mon Nov 08, 2010 10:31 pm

zenonn Mon Nov 08, 2010 10:31 pm
Hi Stenson I having trouble using the script in modo 302. I get a Script execution error: Error evaluating script import error, line 5; no module named os.
Any ideas?
Thanks
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