modo > Octane / Export Script v1.01

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modo > Octane / Export Script v1.01

Postby stenson » Thu Jul 08, 2010 9:17 pm

stenson Thu Jul 08, 2010 9:17 pm
Here's the first version of the octane export script for modo.
If you find a bug, please leave a detailed step by step description of how to reproduce the bug, a copy of the event log and your system spec.

Enjoy!
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modo2octane_1.022_v1.01.zip
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Re: modo > Octane / Export Script v1.01

Postby stenson » Thu Jul 08, 2010 9:31 pm

stenson Thu Jul 08, 2010 9:31 pm
Screen Grab...
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Re: modo > Octane / Export Script v1.01

Postby El Burritoh » Thu Jul 08, 2010 10:12 pm

El Burritoh Thu Jul 08, 2010 10:12 pm
Thanks Fredrik!

Could you explain again about how our scenes in modo need to set up to work optimally with this exporter?
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Re: modo > Octane / Export Script v1.01

Postby sjogren » Thu Jul 08, 2010 10:39 pm

sjogren Thu Jul 08, 2010 10:39 pm
thank you, Fredrik!
were going to bed but had to start the computer and try it.
looks real nice, will try and play more later...

tack igen!
Windows 10 (64-bit) | GeForce GTX 1070 & 970 (416.34) | i7 6850K | 32 GB System Memory
Modo 12.1v2 | Plugin Version: latest beta 4
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Re: modo > Octane / Export Script v1.01

Postby El Burritoh » Fri Jul 09, 2010 1:39 am

El Burritoh Fri Jul 09, 2010 1:39 am
Nevermind! I had a crash, but it was because I used spaces in my pathname.

Don't use spaces, just like he warned us!
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Re: modo > Octane / Export Script v1.01

Postby El Burritoh » Fri Jul 09, 2010 1:51 am

El Burritoh Fri Jul 09, 2010 1:51 am
Any chance of adding an easy "Cancel" option for rendering animation? Since it runs a script for each frame, it completely takes over my machine and I have to manually crash modo to make it stop...

Otherwise, looks good! Still testing!
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Re: modo > Octane / Export Script v1.01

Postby stenson » Fri Jul 09, 2010 8:43 am

stenson Fri Jul 09, 2010 8:43 am
El Burritoh wrote:Any chance of adding an easy "Cancel" option for rendering animation? Since it runs a script for each frame, it completely takes over my machine and I have to manually crash modo to make it stop...

Otherwise, looks good! Still testing!


There should be a progress bar during animation rendering, the progress bar got an "abort" button. It will appear after the first frame.
cheers
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Re: modo > Octane / Export Script v1.01

Postby stenson » Fri Jul 09, 2010 9:20 am

stenson Fri Jul 09, 2010 9:20 am
i would like some help to really stress test the script.
test it as much as you can, then please leave a comment.

cheers
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Re: modo > Octane / Export Script v1.01

Postby robk » Fri Jul 09, 2010 4:04 pm

robk Fri Jul 09, 2010 4:04 pm
Tried the script, The object got saved out with a mtl file. No camera position etc were saved out and no materials (uV'ed) came over either. I had also copied the images for the materials into the same directory as the OBJ file.
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Re: modo > Octane / Export Script v1.01

Postby El Burritoh » Fri Jul 09, 2010 4:16 pm

El Burritoh Fri Jul 09, 2010 4:16 pm
How do we get textures to carry over?
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