Export Animation to ORBX -> Turn off Replicator motionblur

Forums: Export Animation to ORBX -> Turn off Replicator motionblur
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

Re: Export Animation to ORBX -> Turn off Replicator motionblur

Postby face_off » Wed Feb 08, 2023 3:25 am

face_off Wed Feb 08, 2023 3:25 am
Thanks - I can now load the scene, but still not able to replicate the issue you are having. This is what I get when I open the viewport.
led.png


Are you animating the position of the replicator transforms? If so, they I would suggest instead to not animate the replicator particles, and instead have a static grid and animate the material instead. Use an Octane RGB Image with a Planar (XYZ to UVW) projection and World space coordinate space. Then animate the RGB Image -> UV Transform -> Translation to move the LED's that are on.

I hope the helps a little.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15475
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: Export Animation to ORBX -> Turn off Replicator motionblur

Postby Hesekiel2517 » Wed Feb 08, 2023 10:57 am

Hesekiel2517 Wed Feb 08, 2023 10:57 am
Hi Paul,

can you check if the Text meshop has a font selected? I'm not animating the positions, but divide the particles and feed them into two replicators.
Hesekiel2517
Licensed Customer
Licensed Customer
 
Posts: 450
Joined: Mon Nov 23, 2015 10:57 pm

Re: Export Animation to ORBX -> Turn off Replicator motionblur

Postby Hesekiel2517 » Wed Feb 08, 2023 8:52 pm

Hesekiel2517 Wed Feb 08, 2023 8:52 pm
I froze the mesh, should now work out of the box
Attachments
LED_Display.lxo.zip
(19.44 KiB) Downloaded 48 times
Hesekiel2517
Licensed Customer
Licensed Customer
 
Posts: 450
Joined: Mon Nov 23, 2015 10:57 pm

Re: Export Animation to ORBX -> Turn off Replicator motionblur

Postby face_off » Wed Feb 08, 2023 10:52 pm

face_off Wed Feb 08, 2023 10:52 pm
I am really sorry, but I still get the same render as previously, so it is not working for me

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15475
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: Export Animation to ORBX -> Turn off Replicator motionblur

Postby funk » Thu Feb 09, 2023 12:58 am

funk Thu Feb 09, 2023 12:58 am
face_off wrote:I am really sorry, but I still get the same render as previously, so it is not working for me

Paul


Did you try rendering out the animation?
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 1204
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: Export Animation to ORBX -> Turn off Replicator motionblur

Postby funk » Thu Feb 09, 2023 1:13 am

funk Thu Feb 09, 2023 1:13 am
I tried rendering the animation and it stopped at around frame 91. Checking the log I see it ends up crashing Octane.

When checking the rendered frames, I noticed particles and text in wrong places (see attached frames 42, 43, 44, 84)

There seem to be some other issues going on. If I restart modo, load the file and try to render in MODO, the animation looks wrong (text not showing up, particles in wrong places etc).

I need to scrub the timeline a few times and press f8 to render until it eventually looks correct.
Attachments
modo_animation_00084.png
modo_animation_00044.png
modo_animation_00043.png
modo_animation_00042.png
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 1204
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: Export Animation to ORBX -> Turn off Replicator motionblur

Postby Hesekiel2517 » Mon Feb 20, 2023 7:59 am

Hesekiel2517 Mon Feb 20, 2023 7:59 am
Hi Paul,
any news on this? FYI i tried to export the two replicators separately and combine them in standalone. The same error happens there too. Maybe that helps to find the reason behind this.

All the best!
Hesekiel2517
Licensed Customer
Licensed Customer
 
Posts: 450
Joined: Mon Nov 23, 2015 10:57 pm

Re: Export Animation to ORBX -> Turn off Replicator motionblur

Postby face_off » Mon Feb 20, 2023 10:06 pm

face_off Mon Feb 20, 2023 10:06 pm
Funk was able to identify the problem I was having in that I didn't have the font installed. After that I was able to get an Octane crash, which was reported to OTOY. At a guess, I would say that because there are some frames that don't appear to have any red cubes, it is going to either trip the plugin or Octane up - as there will be a replicator with 0 instances at that point, but we will need to wait to see what the Octane fix brings.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15475
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: Export Animation to ORBX -> Turn off Replicator motionblur

Postby Hesekiel2517 » Wed Mar 01, 2023 9:43 am

Hesekiel2517 Wed Mar 01, 2023 9:43 am
Hi Paul, thank you for looking into this! I'm not sure if i understand your explanation correctly, because the problem is that octane turns the wrong cubes to red and only a reload of the scene fixes it.
Hesekiel2517
Licensed Customer
Licensed Customer
 
Posts: 450
Joined: Mon Nov 23, 2015 10:57 pm

Re: Export Animation to ORBX -> Turn off Replicator motionblur

Postby face_off » Thu Mar 02, 2023 5:04 am

face_off Thu Mar 02, 2023 5:04 am
Hesekiel2517 wrote:Hi Paul, thank you for looking into this! I'm not sure if i understand your explanation correctly, because the problem is that octane turns the wrong cubes to red and only a reload of the scene fixes it.
My understanding is that OTOY have resolved an issue in the next release of Octane which is likely to resolve your issue. I don't have access to this release yet, so cannot confirm the fix at this stage.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15475
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia
Previous

Return to Foundry Modo


Who is online

Users browsing this forum: No registered users and 15 guests

Thu Apr 18, 2024 1:20 pm [ UTC ]