by funk » Fri Feb 03, 2023 7:09 am
funk
Fri Feb 03, 2023 7:09 am
I had a quick look at this and it should be fixable.
The problem seems to be that the plugin is using "target distance" in the conversion (which should not be used since modo changes this constantly as you "move" in the GL camera view), while modo is actually using the "focal distance" channel.
I have attached an example scene. If you set the "target distance" to 1.5, to match the value in "focal distance", the render looks correct
While this manual workaround works, it will break as soon as you "move" the camera in the gl view, which changes the target distance (eg. "a" to fit all).
- Attachments
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- ortho_cam_issue_01.7z
- (32.78 KiB) Downloaded 39 times
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
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