Can Octane for MODO import an ORBX? Or ust export...

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Can Octane for MODO import an ORBX? Or ust export...

Postby Greg » Tue Nov 29, 2022 1:36 am

Greg Tue Nov 29, 2022 1:36 am
For some reason I thought you could import an ORBX into MODO with the Octane plug installed. Maybe there's a command for this?

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Re: Can Octane for MODO import an ORBX? Or ust export...

Postby face_off » Tue Nov 29, 2022 3:32 am

face_off Tue Nov 29, 2022 3:32 am
Hi Greg

Yes, add any Mesh Item to the Modo scene and assign the ORBX you want to load in the Octane tab of the Mesh Item. To simplify things, add a Geometry Out node to the ORBX and plug the geometry you want to render into that node.

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Re: Can Octane for MODO import an ORBX? Or ust export...

Postby funk » Tue Nov 29, 2022 4:04 pm

funk Tue Nov 29, 2022 4:04 pm
Paul, I don't think he's talking about proxies, since he already created a tutorial for them on pixelfondue: https://www.youtube.com/watch?v=3eth8oXUN0I

Greg, apart from using Octane proxies, there is no way to "import" an ORBX and have it automatically convert back to modo items/shaders.

You can use standalone to unpack the ORBX, then import all the alembic files into modo. You could also copy/paste the materials back into overrides (it's not perfect though).

This is obviously a lot of manual work
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