Link object motion to texture transform?

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Link object motion to texture transform?

Postby GOTHACOM » Mon May 16, 2022 1:42 pm

GOTHACOM Mon May 16, 2022 1:42 pm
Hello,
I'm wondering if it's possible to control the transformations of an Octane procedural texture with the motion of an external object?
I tried to add a standalone Texture Locator and use the embedded Octane Projection with the procedural, but I get an error:
Tried to access null node pin
Tried to access null item
Tried to access attribute via invalid ID A_VALUE (185)
We can't evaluate items of a different version (version 0)!

Is there an alternative way to do that?

Thanks.

Regards.

G
GOTHACOM
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Re: Link object motion to texture transform?

Postby funk » Tue May 17, 2022 2:21 am

funk Tue May 17, 2022 2:21 am
It looks like Modo texture locators only work for Octane image nodes.

The modo plugin allows you to connect modo channels to Octane channels using the method described here:
https://docs.otoy.com/ModoH/ModoPluginM ... annels.htm

I have attached a file showing you how I'd control an Octane node from a modo item (locator). You can move/rotate/scale the locator, and this will update the noise node.
Attachments
octane_procedural_external_control.7z
(11.17 KiB) Downloaded 67 times
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Re: Link object motion to texture transform?

Postby GOTHACOM » Wed May 18, 2022 7:46 am

GOTHACOM Wed May 18, 2022 7:46 am
Thanks man, my bad I haven't thought to expose floating input channels in the schematic... I wasn't aware it was possible at all.

Thank you very much!

G
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