Hi Bart. As stated above, if you can provide the conversion rules for the Modo Material properties to the Octane pin values, I can look at incorporating those rules into the plugin.BartvanDoornik wrote:I also mentioned this before. The override should do a conversion to Universal material. Metallness doesn’t work now.
So please make an override directly to Universal material.
BartvanDoornik wrote:o man, i am not that smart to understand that fully. Was hoping the video is showing you what is needed.it shows all the changes i need to make to get it working.
Basically when i do a PBR material it has a metallic map aswell. Octane override in Modo does not convert to a metallic map.
We need Universal material so it can work with PBR metallic maps. So for me all that needs to be changed is do an override conversion to Universal Material so it can also include the metallic map.
I will look into this when doing the Octane 2022.1 version of the plugin.This video shows the process i would love to see in Modo (from SP to Blender)
Bassicaly, the maps: _basecolor ; _height ; _metallic : _normal; _opacity ; _roughness needs to be changed to a Universal override.
Linear Gamma is set to 1.0
SRGB gamma is set tot 2.2
Non color gama is set tot 1.0
I did some screenshots which show the correct settings for the nodes.
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