motion blur problem with an animated bezier deformer

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motion blur problem with an animated bezier deformer

Postby portnicki » Mon Jan 24, 2022 11:34 pm

portnicki Mon Jan 24, 2022 11:34 pm
Hi,

I'm trying to animate a piece of geometry that is beeing slid along a curve. To do that I'm using a Bezier Deformer. It works pretty well but I'm not getting any motion blur with that motion. Other moving geometry in the scene blurs correctly, only this specific mesh stays sharp.
I've tried "reloading Mesh each Frame" checkbox, doesn't work.
Not sure if I'm missing something or is it a bug or some modo-to-Octane limitation (?)

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Re: motion blur problem with an animated bezier deformer

Postby promity » Tue Jan 25, 2022 12:59 am

promity Tue Jan 25, 2022 12:59 am
I'm not sure how it's implemented in Modo, at least I didn't find it in Modo's documentation section, but in Lightwave it's implemented through an additional option in the motion blur tab - geometry deformation.
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Re: motion blur problem with an animated bezier deformer

Postby face_off » Tue Jan 25, 2022 5:01 am

face_off Tue Jan 25, 2022 5:01 am
Hi

You won't get motion blur on that item from the plugin, as the Mesh's vertices are being animated/displaced by the Bezier, but the actual Mesh items's transform does not change. If you could bake the Bezier motion into the Mesh item's transform it would work. So as per https://render.otoy.com/forum/viewtopic.php?f=34&t=73940 you would need to Export to ORBX and render in Octane Standalone to get motion blur on that item.

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Re: motion blur problem with an animated bezier deformer

Postby portnicki » Tue Jan 25, 2022 12:59 pm

portnicki Tue Jan 25, 2022 12:59 pm
thanks guys. I will animate this some other way I guess.
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