Hi,
I'm trying to animate a piece of geometry that is beeing slid along a curve. To do that I'm using a Bezier Deformer. It works pretty well but I'm not getting any motion blur with that motion. Other moving geometry in the scene blurs correctly, only this specific mesh stays sharp.
I've tried "reloading Mesh each Frame" checkbox, doesn't work.
Not sure if I'm missing something or is it a bug or some modo-to-Octane limitation (?)