OctaneRender 2021 for Modo [TEST and STABLE]

Forums: OctaneRender 2021 for Modo [TEST and STABLE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Thu Oct 14, 2021 7:22 pm

Hesekiel2517 Thu Oct 14, 2021 7:22 pm
Maybe you can help me with another problem. I have a scene with motion blur and I noticed that sometimes the export results in a Blur Length of 20% and sometimes 50% (as it was set in Modo). Is there also something i could have done wrong?
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby funk » Fri Oct 15, 2021 1:57 am

funk Fri Oct 15, 2021 1:57 am
You'll need to get a scene to Paul so he can check it out.
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby GOTHACOM » Sun Oct 17, 2021 9:25 am

GOTHACOM Sun Oct 17, 2021 9:25 am
Does Render animation work with new 177 build? Mine saves the first file only, then renders but doesn't save all other frames.
It works (same scene, same settings) rolling back to build 176.

Attached is a screenshot of my render setting.

G
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Clipboard 1.png
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby yoshikai » Sun Oct 17, 2021 2:50 pm

yoshikai Sun Oct 17, 2021 2:50 pm
I have the same issue.
It happened when I saved a scene as exr32 multi-layer.
The strange thing is that this doesn't happen in all scenes, but when I tried it in a simple scene, the sequential numbers were output as usual.
I don't know what is causing this.
Also, there are scenes where motion blur is not applied.
In a simple scene with a moving teapot, motion blur was not applied in the preview, but when it was rendered out, motion blur was applied.
In the attached scene, motion blur was not applied when it was output.
When I loaded it into octane (standalone) to test it, motion blur was applied.
I've uploaded a simple scene file.
could you check my scene?
https://yoshikai3d.tenpu.me/download/1jojj6owuy1wasj5p9xgta9reoehb8j7
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby yoshikai » Sun Oct 17, 2021 3:20 pm

yoshikai Sun Oct 17, 2021 3:20 pm
Here is a video of the save issue.
Only the first frame is saved.
https://yoshikai3d.tenpu.me/download/ycvtyeumc5m0wuc1megkwjz52bpqja75
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby face_off » Mon Oct 18, 2021 12:43 am

face_off Mon Oct 18, 2021 12:43 am
GOTHACOM wrote:Does Render animation work with new 177 build? Mine saves the first file only, then renders but doesn't save all other frames.
It works (same scene, same settings) rolling back to build 176.

Attached is a screenshot of my render setting.

G
I will release a new version which fixes this issue in the next 12 hours.

Thanks

Paul
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby GOTHACOM » Mon Oct 18, 2021 7:22 am

GOTHACOM Mon Oct 18, 2021 7:22 am
face_off wrote:
GOTHACOM wrote:Does Render animation work with new 177 build? Mine saves the first file only, then renders but doesn't save all other frames.
It works (same scene, same settings) rolling back to build 176.

Attached is a screenshot of my render setting.

G
I will release a new version which fixes this issue in the next 12 hours.

Thanks

Paul

Thank you very much Paul!

G
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby face_off » Mon Oct 18, 2021 11:19 am

face_off Mon Oct 18, 2021 11:19 am
I have updated the installers at the top of this thread with:

2021.1.0.178
- Fixed issue introduced in 2021.1.0.177 where multi-layer EXR files were not saving correctly when rendering animations

Thanks

Paul
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby yoshikai » Mon Oct 18, 2021 3:11 pm

yoshikai Mon Oct 18, 2021 3:11 pm
Thank you so much!
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby face_off » Fri Oct 29, 2021 10:00 am

face_off Fri Oct 29, 2021 10:00 am
I have updated the installers at the top of this thread with:

2021.1.0.179
- Compiled with Octane 2021.1
- Fixed issue where Film Offset was not being exported to ORBX files
- Fixed missing Enable Barn Doors property on the Volumetric Spotlight
- Added "Surface Brightness" and "Keep Instance Power" to Octane Lights
- Added support for plugging an Octane String node into the "name" channel of the Octane Vertex Attribute texture nodes
- EXPERIMENTAL: You can now attach an Octane Node Graph to the Geometry pin of a Mesh, and add/edit Octane Geometry nodes in the Node Graph editor

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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