OctaneRender 2021 for Modo [TEST and STABLE]

Forums: OctaneRender 2021 for Modo [TEST and STABLE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby neverko » Sun Sep 26, 2021 3:07 pm

neverko Sun Sep 26, 2021 3:07 pm
Will do :)
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby francois » Mon Sep 27, 2021 9:39 am

francois Mon Sep 27, 2021 9:39 am
hi,
can we use this version of the kit without risk now ?
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby funk » Mon Sep 27, 2021 10:19 am

funk Mon Sep 27, 2021 10:19 am
francois wrote:hi,
can we use this version of the kit without risk now ?


No, not until the final version of 2021.1 Standalone is released.
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby francois » Mon Sep 27, 2021 11:00 am

francois Mon Sep 27, 2021 11:00 am
ok.Thank you for your answer Funk.
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby face_off » Wed Oct 13, 2021 11:38 pm

face_off Wed Oct 13, 2021 11:38 pm
I have updated the installers at the top of this thread with:

2021.1.0.177
- Compiled with Octane 2021.1 RC3
- Fixed hang when rendering in Octane and then pressing F9 in Modo15
- Fixed issue where the exporting an animation to ORBX was not setting the Octane time correctly for animated transforms
- Added "Visible On Scattering Volumes" to the Octane Emission nodes and Octane Light properties
- Fixed bug where the frame number preceded the render pass name in the filename of an animation where the "Discrete Files" save option was used
- Render AOV's and the AOV Output Group nodes connected to the rendertarget are now in their own nodegraphs
- You can now rightclick focus pick and select from all the surfaces under the cursor
- Fixed issue where in some situations an animation would stop rendering prematurely
- Fixed UI Lag issues on Modo15
- Added better support for sub-assemblies to Octane pins (ie. Composite Texture Layer in a sub-assembly can now be connected to a Composite Texture outside that sub-assembly)

Thanks

Paul
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby yoshikai » Thu Oct 14, 2021 12:59 am

yoshikai Thu Oct 14, 2021 12:59 am
Thank you for update
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Thu Oct 14, 2021 5:25 am

Hesekiel2517 Thu Oct 14, 2021 5:25 am
Thank you very much!
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Thu Oct 14, 2021 1:49 pm

Hesekiel2517 Thu Oct 14, 2021 1:49 pm
Thanks again for the new version. I noticed a small problem though. The render resolution as well as the OCIO View get lost if the scene ist exported to orbx.
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby funk » Thu Oct 14, 2021 1:57 pm

funk Thu Oct 14, 2021 1:57 pm
Hesekiel2517 wrote:Thanks again for the new version. I noticed a small problem though. The render resolution as well as the OCIO View get lost if the scene ist exported to orbx.


I just did a quick test and both work here.

For the render resolution, make sure you have "preview" disabled in the viewport buttons, before exporting.

For OCIO view to work, you need to have the same OCIO config loaded in standalone > file > preferences > color management.
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Thu Oct 14, 2021 2:03 pm

Hesekiel2517 Thu Oct 14, 2021 2:03 pm
Yes, that was the problem.. Thank you Funk!
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