OctaneRender 2021 for Modo [TEST and STABLE]

Forums: OctaneRender 2021 for Modo [TEST and STABLE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby DERJUNG » Wed Aug 18, 2021 7:59 am

DERJUNG Wed Aug 18, 2021 7:59 am
Hi guys,

Is there a time frame when Octane X will work on Modo 15? It seems that the development for Modo is far behind (PR8 vs PR11c4d). Are too few people using it, or why can't I use it? It's a bit of a hassle to always use Cinema 4D as a render program when I create everything else in Modo 15.1. Can we still expect it or has it been abandoned and it is already somewhere here in the forum? I just need a clear announcement. Then I switch to blender, which seems to be the most future-proof.

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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby face_off » Thu Aug 19, 2021 5:58 am

face_off Thu Aug 19, 2021 5:58 am
Is there a time frame when Octane X will work on Modo 15?
Hi - I have issues with PR11 crashing Modo, so unfortunately it will require OTOY investigates - which they will action at some point. Sorry for the delay.

Thanks

Paul
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby JoGo23 » Tue Aug 31, 2021 9:41 am

JoGo23 Tue Aug 31, 2021 9:41 am
face_off wrote:
Is there a time frame when Octane X will work on Modo 15?
Hi - I have issues with PR11 crashing Modo, so unfortunately it will require OTOY investigates - which they will action at some point. Sorry for the delay.

Thanks

Paul

Hi Paul - Is it possible to play with an instable version or is it really unusable?
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby face_off » Tue Aug 31, 2021 10:51 am

face_off Tue Aug 31, 2021 10:51 am
JoGo23 wrote:
face_off wrote:
Is there a time frame when Octane X will work on Modo 15?
Hi - I have issues with PR11 crashing Modo, so unfortunately it will require OTOY investigates - which they will action at some point. Sorry for the delay.

Thanks

Paul

Hi Paul - Is it possible to play with an instable version or is it really unusable?
It crashes when Modo is starting, so it's not much use.

Paul
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby face_off » Wed Sep 01, 2021 4:00 am

face_off Wed Sep 01, 2021 4:00 am
I have updated the installers at the top of this thread with:

2021.1.0.176
- Compiled with Octane 2021.1 RC2

Thanks

Paul
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Mon Sep 13, 2021 12:50 pm

Hesekiel2517 Mon Sep 13, 2021 12:50 pm
Hey Paul,

an OSL Texture I often use causes an errormessage (but does work):
FileName::existsAsFile() can be called only on absolute file names

It's the code at the bottom of this page:
https://render.otoy.com/forum/viewtopic.php?f=30&t=68094

Is this an modo or octane issue?
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby funk » Thu Sep 16, 2021 3:16 am

funk Thu Sep 16, 2021 3:16 am
Hesekiel2517 wrote:Hey Paul,

an OSL Texture I often use causes an errormessage (but does work):
FileName::existsAsFile() can be called only on absolute file names

It's the code at the bottom of this page:
https://render.otoy.com/forum/viewtopic.php?f=30&t=68094

Is this an modo or octane issue?


The error is actually in the script, but previous Octane versions were just silently ignoring it, and this causes some issues with the way the plugin builds the nodegraph.

You can fix the script by changing
Code: Select all
string File = "1",


to

Code: Select all
string File = "",
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Sat Sep 18, 2021 7:12 am

Hesekiel2517 Sat Sep 18, 2021 7:12 am
Thank you very much!!
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby neverko » Fri Sep 24, 2021 12:05 pm

neverko Fri Sep 24, 2021 12:05 pm
Hi good Modo/Octane people,

I upgraded my old OctaneRender 4 license to 2020.x last night and so far, so good. I'm up and running in Modo 15 on my RTX 3070 Ti.

I have a question that's not directly tied to the Modo plug-in, but I'll just ask it here. It's about general licensing.

I know that when you currently buy a new license with 12 months maintenance you pick a fallback plug-in to keep if/when maintenance lapses. But I don't think there was anything like that when I upgraded my V4 license to 2020.x perpetual with 12 months maintenance.

Under my licenses OctaneRender standalone says 2020 and "Status" is "All access".

The Modo plug-in license below still says Version 4. (I don't have any other old V4 plug-ins).

So how does this all work if/when my current maintenance lapses in the future. Is Modo for 2020.x my fallback plug-in since I don't have any other plug-ins?

It's just currently a bit unclear as the license still says Version 4.

Thank you!
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby face_off » Sun Sep 26, 2021 11:05 am

face_off Sun Sep 26, 2021 11:05 am
neverko wrote:Hi good Modo/Octane people,

I upgraded my old OctaneRender 4 license to 2020.x last night and so far, so good. I'm up and running in Modo 15 on my RTX 3070 Ti.

I have a question that's not directly tied to the Modo plug-in, but I'll just ask it here. It's about general licensing.

I know that when you currently buy a new license with 12 months maintenance you pick a fallback plug-in to keep if/when maintenance lapses. But I don't think there was anything like that when I upgraded my V4 license to 2020.x perpetual with 12 months maintenance.

Under my licenses OctaneRender standalone says 2020 and "Status" is "All access".

The Modo plug-in license below still says Version 4. (I don't have any other old V4 plug-ins).

So how does this all work if/when my current maintenance lapses in the future. Is Modo for 2020.x my fallback plug-in since I don't have any other plug-ins?

It's just currently a bit unclear as the license still says Version 4.

Thank you!
As this is not directly related to the plugin functionality, I suggest submitting a ticket to OTOY via the Support menu option at the top of this thread.

Thanks

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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