Hesekiel2517 wrote:Is it possible to use the Frame Range in the Render item and not the current Range of the timeline?
I have a scene with many shots stored in actions. It would be very convenient to also store the frameranges int the actions as well. Sadly the timeline can't be rigged. So it would be cool if octane could respect the Start and Endframe Channels.
I have had a closer look at this FR, and agree that it would be very useful, and having the Octane plugin render an animation from the Render item Sequence settings makes more sense. However the core plugin functionality relies on setting (and getting) the Modo timeline from the "time.step frame next" command, which ignores the Render item Sequence settings. So the mechanics of how the plugin would rendering out an animation would need to change completely. At this stage I think implementing this change would be too big a change to do, and introduce too many bugs to justify the benefit.
Thanks
Paul