Modo render pass with Octane

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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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Modo render pass with Octane

Postby spigolo » Sun Jul 18, 2021 8:49 am

spigolo Sun Jul 18, 2021 8:49 am
Hello
Im new to Octane on Modo (mostly used vray...)
I would like to know if its possible to use the Modo rendeer pass with the octnane plugin.
I succed in rendereing some animations with the plugin but i wanted to setup different camera and have the pc
render them during the night without having to switch between cameras manually.

In vray that's possible and it saves lot of time as I can render different cameras, lights and even frame range just using Modo native render passes...
But I didn't realized how to do it in Octane...
Thx
3dsign studio
Advanced visual communication
http://www.3dsign.it
spigolo
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Re: Modo render pass with Octane

Postby face_off » Thu Jul 22, 2021 1:03 am

face_off Thu Jul 22, 2021 1:03 am
Hi - I don't think you can do this in the plugin unless you use a Modo script. At the moment, you would need to render the animation, then change to a new camera and render that animation. You can also export the animation for each camera to ORBX and render on the Octane cloud renderer.

Paul
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