OctaneRender 2021 for Modo [TEST and STABLE]

Forums: OctaneRender 2021 for Modo [TEST and STABLE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

Moderator: face_off

OctaneRender 2021 for Modo [TEST and STABLE]

Postby face_off » Fri Jun 11, 2021 4:36 am

face_off Fri Jun 11, 2021 4:36 am
This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender 2021 for Modo - TEST and STABLE release.

SOLUTIONS TO COMMON ISSUES

1) Make sure your NVIDIA drivers are up to date.

2) Refer to the Troubleshooting section of the manual at https://docs.otoy.com/ModoH/ModoPluginManual.htm#Modo/Troubleshooting.htm

3) Cuda error 999 - failed to load shader code: Multiple definition of 'cpSptStatistics' in 'cuda_teturemode' means that your plugin version is too old for the Nvidia drivers that are installed, so update to the latest version of the plugin.

4) The Octane Greyscale Vertex Attribute is not working for a mesh : make sure Kernel->Render Cache is disabled, and Live Geometry is enabled and Load Cage is disabled for the mesh.

5) How do I copy Meshes between Modo scenes? Please see https://render.otoy.com/forum/viewtopic.php?f=34&t=75794&p=389534

Modo Version
Windows : Modo13, Modo14 and Modo15 on Window 7, 8 or 10 64bit
OSX : Modo13, Modo14 and Modo15 on Macintosh OS X 64bit El Capitan onwards <- See OctaneX installers
Linux : Modo13, Modo14 and Modo15 on 64bit Linux

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 452 or higher on Windows, 450 or higher on Linux. For macOS, you must be on Big Sur 11.1.

Network Rendering
For Network Rendering, you must use the Octane slave release from the Octane Standalone installer which matches the exact Octane version of the plugin you are using.

Support Issues
If you have a support issue, pls provide the following information:
- Modo version
- OctaneRender for Modo version (ie. 2.0.10.16)
- Operating System (ie. Win XP, Vista, 7, 8)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version

Prior to reporting issues, please try Modo->System->Open User Folder->Shutdown Modo->then delete the MODO[version].CFG file and restart Modo.

The most important part of resolving a problem is me being able to re-produce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.

For more information
- Read the on-line manual, including the FAQ, Troubleshooting Guide and Limitations sections
- Watch the video tutorials at https://render.otoy.com/forum/viewtopic.php?f=34&t=59793
- Watch the video tutorials at https://www.youtube.com/channel/UCRCItLUW7oheOp5vCGgkCCw
- Watch the amazing PixelFondue videos at https://render.otoy.com/forum/viewtopic.php?f=34&t=59793
- Post your question on this forum thread

Specific Octane 2021 plugin tutorials

Render Passes


Also check out the excellent Pixel Fondue video on Octane 2021.1 and Modo at https://render.otoy.com/forum/viewtopic.php?f=34&t=59793&p=406409#p406409

Download Links

Current STABLE build (Octane 2021.1.5)

IMPORTANT: With release 2021.1.5.176, when exporting an animation to ORBX, make sure you UNTICK Kernel->Animation->Camera and Object Motion Blur to ensure object transformations are correctly exported. This issue will be fixed in the next release.


Previous STABLE build (Octane 2021.1.3)


Release Notes

2021.1.5.186 (17-May-2022)
- Compiled with Octane 2021.1.5
- Moving Octane Overrides between Material Masks no longer causes them to be renamed
- Fixed bug where the Panoramic camera was ignoring Modo DOF settings
- Fixed bug where Image Sequences were not loading correctly for certain timeline frame numbers
- Fixed bug where camera motion blur would not render after scrubbing the timeline
- Added the Octane Light property to Photometric Lights, which when enabled will trigger the plugin to use an Octane Quad Light has the IES file host geometry
- Fixed issue where Toon Ramp Material -> Value pins were add Textures instead of Float Values
- The octane.saveAnimation command no longer exports an additional 2 frames
- Fixed issue where the Daylight Environment was not correctly setting the sun position when scrubbing the timeline
- The Select Render Pass button now displays the current render pass being displayed in the Viewport (if Octane is rendering)
- Fixed the Add Material Pins To Proxy Mesh command (which was not allowing material ndoe connections in the previous versions of the plugin)
- Fixed issue where Replicator Visibility changes were not being applied when rendering an animation or scrubbing the timeline
- Added support for the Modo Texture Locator "Edge" Repeat properties (ie. if both Horizontal and Vertical Repeat is Edge, then the Octane Border Mode is set to "Clamp Value"
- Fixed crash when using the octane.importLocalDb command

2021.1.3.184 (4-Mar-2022)
- Compiled with Octane 2021.1.3
- Reworked some areas of the code to resolve a crash that was happening on Linux
- Saving of images from the Save Image and Render Animation buttons has changed if saving to discrete files. Saving discrete files is now done directly from within the Octane API and not the plugin, so saving should be faster

2021.1.2.182 (16-Feb-2022)
- Compiled with Octane 2021.1.2
- Fixed issue where Replicator Visibility changes were not being applied when rendering an animation or scrubbing the timeline
- Added support for the Modo Texture Locator "Edge" Repeat properties (ie. if both Horizontal and Vertical Repeat is Edge, then the Octane Border Mode is set to "Clamp Value"
- Fixed crash when using the octane.importLocalDb command
- Fixed the Add Material Pins To Proxy Mesh command (which was not allowing material ndoe connections in the previous versions of the plugin)
- Applied the Octane Standalone 2021.1.2 fix "Removed spaces from exported Cryptomatte EXR layers as Nuke couldn't deal with them."
- There are menu options to add the "Standard Surface Material" and "Standard Volume Medium" which are disabled in this release, and have been added in preparation for the 2022.1 release
- Fixed issue where Image Sequences where not loading the correct image in some situations

2021.1.1.181 (7-Jan-2022)
- Compiled with Octane 2021.1.1
- Fixed crash when clicking Apply on a Render Pass when the Octane Viewport was open
- Added the Solo Node button to the Material Tools panel. Select an Octane texture node in the schematic whilst the render is running to show the output of that texture in the render. Restarting the render clears the currently solo'd node
- Added the C4D noise node
- Fixed issue where OCIO settings were not being exported to the ORBX generated from the octane.saveAnimation command
- Fixed issue where the Light->Visible On Scattering Volumes checkbox was not working
- Added the Octane Object Layer node for Modo Volume items. So there is now a new Octane tab for Volume items.
- Fixed Operation pin option names for the Binary and Unary Math nodes
- Added LiveDB/LocalDB Import and Export buttons below the Material Tools panel on the OctaneRender layout

2021.1.0.180 (24-Nov-2021)
- Made node naming adjustments to assist with better cryptomatte support
- Resolved issue where pre-Octane2021.1 scenes/presets with a BRDF/BSDF Model of "Beckmann" or Metallic Material/Layer with a Metallic Reflection Mode of "IOR+Color" would not load correctly in the Octane2021.1 version of the plugin
- Resolved issue where an Octane Log message "Failed to build OCIO output LUT" was occurring in some situations when saving a render/animation

2021.1.0.179 (29-Oct-2021)
- Compiled with Octane 2021.1
- Fixed issue where Film Offset was not being exported to ORBX files
- Fixed missing Enable Barn Doors property on the Volumetric Spotlight
- Added "Surface Brightness" and "Keep Instance Power" to Octane Lights
- Added support for plugging an Octane String node into the "name" channel of the Octane Vertex Attribute texture nodes
- EXPERIMENTAL: You can now attach an Octane Node Graph to the Geometry pin of a Mesh, and add/edit Octane Geometry nodes in the Node Graph editor

2021.1.0.178 (18-Oct-2021)
- Fixed issue introduced in 2021.1.0.177 where multi-layer EXR files were not saving correctly when rendering animations

2021.1.0.177 (14-Oct-2021)
- Compiled with Octane 2021.1 RC3
- Fixed hang when rendering in Octane and then pressing F9 in Modo15
- Fixed issue where the exporting an animation to ORBX was not setting the Octane time correctly for animated transforms
- Added "Visible On Scattering Volumes" to the Octane Emission nodes and Octane Light properties
- Fixed bug where the frame number preceded the render pass name in the filename of an animation where the "Discrete Files" save option was used
- Render AOV's and the AOV Output Group nodes connected to the rendertarget are now in their own nodegraphs
- You can now rightclick focus pick and select from all the surfaces under the cursor
- Fixed issue where in some situations an animation would stop rendering prematurely
- Fixed UI Lag issues on Modo15
- Added better support for sub-assemblies to Octane pins (ie. Composite Texture Layer in a sub-assembly can now be connected to a Composite Texture outside that sub-assembly)

2021.1.0.176 (01-Sep-2021)
- Compiled with Octane 2021.1 RC2

2021.1.0.175 (29-Jul-2021)
- Compiled with Octane 2021.1 RC1
- Added new Octane 2021.1 RC1 items (see viewtopic.php?f=33&t=78125 for details)
- Fixed a rare crash related to the Modo Render Cache

2021.1.0.174 (20-Jul-2021)
- Compiled with Octane 2021.1 XB3
- Resolved a number of issues with the octane.renderAndSave command introduced in release 2020.2.0.165. VERY IMPORTANT: the octane.renderAndSave command will now save to the format set in the Image Save panel. This means you will have to have opened the Save Image panel on that scene at some point prior to using the octane.renderAndSave command.
- Fixed issue with the Layered Material was causing an Octane Log error
- Added new Octane 2021.1 XB2 texture nodes (see viewtopic.php?f=33&t=77996 for details)
- Added new Value->Float Color Value node to the schematic, for pluggin into Octane Float pins that are a color (the Compositor->Light Mixer AOV Output->Tint pins for example)
- Added support for vertex maps for curves. One RGB/RGBA and one Weight Map is supported per curve Mesh item

2021.1.0.172 (11-Jun-2021)
- Compiled with Octane 2021.1 XB1
- The Compositor nodes from Octane 2020.2 have been enabled in this release (via the Rendertarget->AOV Output Group pin)
- The following features from viewtopic.php?f=33&t=77764 are now supported by the plugin:
.... Improved RTX support
.... Interpolated surface tangents
.... Clipping material
.... Energy preserving GGX BRDF
.... Improved hair material
.... Improved AI light
.... New texture nodes (NOTE: The "Read VDB" texture node is not supported)
.... New projection nodes
.... Refactored render AOVs
.... Custom AOVs
.... Global texture AOVs
.... New output AOVs (NOTE: Pin names for the Light Mixing node are confusing at the moment. Will be addressed)
- IMPORTANT: In line with Octane 2021.1, the Rendertarget->Render Passes pin is now called "Render AOV's". Please see https://www.youtube.com/watch?v=hZ6PydXFtoo for details on this change. You can stack Render AOV Group nodes (ie. plug one into another) if you need more than 8 Render AOV's.
- The following features from viewtopic.php?f=33&t=77764 are being worked on and should be supported by the plugin shortly:
.... Improved color processing
- The following features from viewtopic.php?f=33&t=77764 are NOT supported by the plugin (however most are supported if you import an ORBX proxies with the feature):
.... SDF from mesh
.... Improved Scatter on surface
.... Volume rendering (only partially implemented)
- Added Compositor->Image AOV from Octane 2020.2

A big thanks to Funk who spent many hours testing early versions of this release.

Paul
Last edited by face_off on Thu Jun 16, 2022 3:01 am, edited 24 times in total.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
User avatar
face_off
Octane Plugin Developer
Octane Plugin Developer
 
Posts: 15471
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby funk » Fri Jun 11, 2021 5:07 am

funk Fri Jun 11, 2021 5:07 am
Thanks Paul!
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 1204
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Fri Jun 11, 2021 7:58 am

Hesekiel2517 Fri Jun 11, 2021 7:58 am
Thank you Paul and Funk! Using the Plugin is really great!
Hesekiel2517
Licensed Customer
Licensed Customer
 
Posts: 449
Joined: Mon Nov 23, 2015 10:57 pm

Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby Tharso » Sat Jun 12, 2021 10:19 pm

Tharso Sat Jun 12, 2021 10:19 pm
Thank you Paul and Funk
User avatar
Tharso
Licensed Customer
Licensed Customer
 
Posts: 281
Joined: Mon Apr 05, 2010 3:11 pm
Location: Brasil

Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby yoshikai » Mon Jun 14, 2021 1:18 am

yoshikai Mon Jun 14, 2021 1:18 am
Thank you paul.
I downloaded the latest version, but I still can't load the curve weight map with the Octane Greyscale Vertex Attribute.
The polygon weight maps load correctly.
Attachments
Curve weightmap02.zip
(288.09 KiB) Downloaded 316 times
yoshikai
Licensed Customer
Licensed Customer
 
Posts: 28
Joined: Wed Nov 14, 2012 4:44 pm
Location: Japan

Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby wireframex » Mon Jun 14, 2021 5:24 pm

wireframex Mon Jun 14, 2021 5:24 pm
Hi

Thanks for this release.

Please note in the main column "Create Nodes" there is 3 "New Material" buttons and 2 "New Medium" buttons.

See you
Phil
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 531.41 - Octane Plugin Build 2021.1.7.0
Licensed: Softimage 2012 SP1 / Lightwave 2020.2.3 / modo 16.2
wireframex
Licensed Customer
Licensed Customer
 
Posts: 316
Joined: Sat Apr 14, 2012 4:36 pm
Location: Near Paris, France

Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby funk » Tue Jun 15, 2021 6:48 am

funk Tue Jun 15, 2021 6:48 am
wireframex wrote:Hi

Thanks for this release.

Please note in the main column "Create Nodes" there is 3 "New Material" buttons and 2 "New Medium" buttons.

See you
Phil


Foundry broke form command filters in 15.0v3, so buttons which are meant to be hidden are showing up. It has already been reported to them and will be fixed in 15.1
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 1204
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby wireframex » Thu Jun 17, 2021 7:16 pm

wireframex Thu Jun 17, 2021 7:16 pm
Hi

It seems there is a pb with the Octane denoising with this last version (Denoising seems to add some color in the "Denoised beauty" VS "Beauty" passes). I transfered the same scene (with ORBX format) to the last standalone version without any pb.
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 531.41 - Octane Plugin Build 2021.1.7.0
Licensed: Softimage 2012 SP1 / Lightwave 2020.2.3 / modo 16.2
wireframex
Licensed Customer
Licensed Customer
 
Posts: 316
Joined: Sat Apr 14, 2012 4:36 pm
Location: Near Paris, France

Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby funk » Thu Jun 17, 2021 7:45 pm

funk Thu Jun 17, 2021 7:45 pm
wireframex wrote:Hi

It seems there is a pb with the Octane denoising with this last version (Denoising seems to add some color in the "Denoised beauty" VS "Beauty" passes). I transfered the same scene (with ORBX format) to the last standalone version without any pb.


Yes I reported it on the 2021.1 XB1 standalone thread viewtopic.php?f=33&t=77764&start=30#p401179

It will be fixed in XB2. For now you can set kernel > white light spectrum to legacy
Win10 Pro/ Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
User avatar
funk
Licensed Customer
Licensed Customer
 
Posts: 1204
Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby wireframex » Fri Jun 18, 2021 5:27 pm

wireframex Fri Jun 18, 2021 5:27 pm
funk wrote:
wireframex wrote:Hi

It seems there is a pb with the Octane denoising with this last version (Denoising seems to add some color in the "Denoised beauty" VS "Beauty" passes). I transfered the same scene (with ORBX format) to the last standalone version without any pb.


Yes I reported it on the 2021.1 XB1 standalone thread viewtopic.php?f=33&t=77764&start=30#p401179

It will be fixed in XB2. For now you can set kernel > white light spectrum to legacy


Oh didn't see that ;)
Main Computer:
Ryzen 3990X / 96Go Ram / 2 x RTX 3090
OS: Windows 11 x64 - NVidia Driver 531.41 - Octane Plugin Build 2021.1.7.0
Licensed: Softimage 2012 SP1 / Lightwave 2020.2.3 / modo 16.2
wireframex
Licensed Customer
Licensed Customer
 
Posts: 316
Joined: Sat Apr 14, 2012 4:36 pm
Location: Near Paris, France
Next

Return to Foundry Modo


Who is online

Users browsing this forum: No registered users and 7 guests

Thu Mar 28, 2024 6:41 pm [ UTC ]