OctaneRender 2021 for Modo [TEST and STABLE]

Forums: OctaneRender 2021 for Modo [TEST and STABLE]
Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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OctaneRender 2021 for Modo [TEST and STABLE]

Postby face_off » Fri Jun 11, 2021 4:36 am

face_off Fri Jun 11, 2021 4:36 am
This is the recommended thread for downloading, and posting any questions, suggestions or support queries for OctaneRender 2021 for Modo - TEST and STABLE release.

SOLUTIONS TO COMMON ISSUES

1) Make sure your NVIDIA drivers are up to date.

2) Refer to the Troubleshooting section of the manual at https://docs.otoy.com/ModoH/ModoPluginManual.htm#Modo/Troubleshooting.htm

3) Cuda error 999 - failed to load shader code: Multiple definition of 'cpSptStatistics' in 'cuda_teturemode' means that your plugin version is too old for the Nvidia drivers that are installed, so update to the latest version of the plugin.

4) The Octane Greyscale Vertex Attribute is not working for a mesh : make sure Kernel->Render Cache is disabled, and Live Geometry is enabled and Load Cage is disabled for the mesh.

5) How do I copy Meshes between Modo scenes? Please see https://render.otoy.com/forum/viewtopic.php?f=34&t=75794&p=389534

Modo Version
Windows : Modo13, Modo14 and Modo15 on Window 7, 8 or 10 64bit
OSX : Modo13, Modo14 and Modo15 on Macintosh OS X 64bit El Capitan onwards <- See OctaneX installers
Linux : Modo13, Modo14 and Modo15 on 64bit Linux

To use this version, you need a GPU of compute model 3.0 or higher. Support for Fermi GPUs (like GTX 4xx and 5xx) has been dropped. Also make sure you use a driver of version 452 or higher on Windows, 450 or higher on Linux. For macOS, you must be on Big Sur 11.1.

Network Rendering
For Network Rendering, you must use the Octane slave release from the Octane Standalone installer which matches the exact Octane version of the plugin you are using.

Support Issues
If you have a support issue, pls provide the following information:
- Modo version
- OctaneRender for Modo version (ie. 2.0.10.16)
- Operating System (ie. Win XP, Vista, 7, 8)
- Amount of RAM
- Graphics Card(s) - model (ie. GTX 580, 3GB)
- Nvidia driver version

Prior to reporting issues, please try Modo->System->Open User Folder->Shutdown Modo->then delete the MODO[version].CFG file and restart Modo.

The most important part of resolving a problem is me being able to re-produce that problem. So pls provide as much detail as possible in order for me to do this, and if the problem is specific to the scene, send me the scene.

For more information
- Read the on-line manual, including the FAQ, Troubleshooting Guide and Limitations sections
- Watch the video tutorials at https://render.otoy.com/forum/viewtopic.php?f=34&t=59793
- Watch the video tutorials at https://www.youtube.com/channel/UCRCItLUW7oheOp5vCGgkCCw
- Watch the amazing PixelFondue videos at https://render.otoy.com/forum/viewtopic.php?f=34&t=59793
- Post your question on this forum thread

Specific Octane 2021 plugin tutorials

Render Passes


Download Links

Current EXPERIMENTAL build (Octane 2020.1 XB1) Please only use this version for testing and experimenting with new functionality, and keep a back-up of your .lxo files, as Modo files saved with this version of the plugin may not open with the previous versions of the plugin.


Release Notes

2021.1.0.172 (11-Jun-2021)
- Compiled with Octane 2021.1 XB1
- The Compositor nodes from Octane 2020.2 have been enabled in this release (via the Rendertarget->AOV Output Group pin)
- The following features from viewtopic.php?f=33&t=77764 are now supported by the plugin:
.... Improved RTX support
.... Interpolated surface tangents
.... Clipping material
.... Energy preserving GGX BRDF
.... Improved hair material
.... Improved AI light
.... New texture nodes (NOTE: The "Read VDB" texture node is not supported)
.... New projection nodes
.... Refactored render AOVs
.... Custom AOVs
.... Global texture AOVs
.... New output AOVs (NOTE: Pin names for the Light Mixing node are confusing at the moment. Will be addressed)
- IMPORTANT: In line with Octane 2021.1, the Rendertarget->Render Passes pin is now called "Render AOV's". Please see https://www.youtube.com/watch?v=hZ6PydXFtoo for details on this change. You can stack Render AOV Group nodes (ie. plug one into another) if you need more than 8 Render AOV's.
- The following features from viewtopic.php?f=33&t=77764 are being worked on and should be supported by the plugin shortly:
.... Improved color processing
- The following features from viewtopic.php?f=33&t=77764 are NOT supported by the plugin (however most are supported if you import an ORBX proxies with the feature):
.... SDF from mesh
.... Improved Scatter on surface
.... Volume rendering (only partially implemented)
- Added Compositor->Image AOV from Octane 2020.2

A big thanks to Funk who spent many hours testing early versions of this release.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby funk » Fri Jun 11, 2021 5:07 am

funk Fri Jun 11, 2021 5:07 am
Thanks Paul!
Win10 Pro 64 / AMD Ryzen 9 5950X / 128GB / RTX 3090 + 1080 Ti / 2x1920x1200 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby Hesekiel2517 » Fri Jun 11, 2021 7:58 am

Hesekiel2517 Fri Jun 11, 2021 7:58 am
Thank you Paul and Funk! Using the Plugin is really great!
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby Tharso » Sat Jun 12, 2021 10:19 pm

Tharso Sat Jun 12, 2021 10:19 pm
Thank you Paul and Funk
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby yoshikai » Mon Jun 14, 2021 1:18 am

yoshikai Mon Jun 14, 2021 1:18 am
Thank you paul.
I downloaded the latest version, but I still can't load the curve weight map with the Octane Greyscale Vertex Attribute.
The polygon weight maps load correctly.
Attachments
Curve weightmap02.zip
(288.09 KiB) Downloaded 3 times
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby wireframex » Mon Jun 14, 2021 5:24 pm

wireframex Mon Jun 14, 2021 5:24 pm
Hi

Thanks for this release.

Please note in the main column "Create Nodes" there is 3 "New Material" buttons and 2 "New Medium" buttons.

See you
Phil
Main Computer:
Ryzen 3990X / 96Go Ram / 3 x GTX 2080
OS: Windows 10 x64 - NVidia Driver 466.77 - Octane Plugin Build 2020.1.0.172
Licensed: Softimage 2012 SP1 / Lightwave 2020.2.3 / modo 15.0v3
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby funk » Tue Jun 15, 2021 6:48 am

funk Tue Jun 15, 2021 6:48 am
wireframex wrote:Hi

Thanks for this release.

Please note in the main column "Create Nodes" there is 3 "New Material" buttons and 2 "New Medium" buttons.

See you
Phil


Foundry broke form command filters in 15.0v3, so buttons which are meant to be hidden are showing up. It has already been reported to them and will be fixed in 15.1
Win10 Pro 64 / AMD Ryzen 9 5950X / 128GB / RTX 3090 + 1080 Ti / 2x1920x1200 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby wireframex » Thu Jun 17, 2021 7:16 pm

wireframex Thu Jun 17, 2021 7:16 pm
Hi

It seems there is a pb with the Octane denoising with this last version (Denoising seems to add some color in the "Denoised beauty" VS "Beauty" passes). I transfered the same scene (with ORBX format) to the last standalone version without any pb.
Main Computer:
Ryzen 3990X / 96Go Ram / 3 x GTX 2080
OS: Windows 10 x64 - NVidia Driver 466.77 - Octane Plugin Build 2020.1.0.172
Licensed: Softimage 2012 SP1 / Lightwave 2020.2.3 / modo 15.0v3
wireframex
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Posts: 308
Joined: Sat Apr 14, 2012 4:36 pm
Location: Near Paris, France

Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby funk » Thu Jun 17, 2021 7:45 pm

funk Thu Jun 17, 2021 7:45 pm
wireframex wrote:Hi

It seems there is a pb with the Octane denoising with this last version (Denoising seems to add some color in the "Denoised beauty" VS "Beauty" passes). I transfered the same scene (with ORBX format) to the last standalone version without any pb.


Yes I reported it on the 2021.1 XB1 standalone thread viewtopic.php?f=33&t=77764&start=30#p401179

It will be fixed in XB2. For now you can set kernel > white light spectrum to legacy
Win10 Pro 64 / AMD Ryzen 9 5950X / 128GB / RTX 3090 + 1080 Ti / 2x1920x1200 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
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Re: OctaneRender 2021 for Modo [TEST and STABLE]

Postby wireframex » Fri Jun 18, 2021 5:27 pm

wireframex Fri Jun 18, 2021 5:27 pm
funk wrote:
wireframex wrote:Hi

It seems there is a pb with the Octane denoising with this last version (Denoising seems to add some color in the "Denoised beauty" VS "Beauty" passes). I transfered the same scene (with ORBX format) to the last standalone version without any pb.


Yes I reported it on the 2021.1 XB1 standalone thread viewtopic.php?f=33&t=77764&start=30#p401179

It will be fixed in XB2. For now you can set kernel > white light spectrum to legacy


Oh didn't see that ;)
Main Computer:
Ryzen 3990X / 96Go Ram / 3 x GTX 2080
OS: Windows 10 x64 - NVidia Driver 466.77 - Octane Plugin Build 2020.1.0.172
Licensed: Softimage 2012 SP1 / Lightwave 2020.2.3 / modo 15.0v3
wireframex
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Posts: 308
Joined: Sat Apr 14, 2012 4:36 pm
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